How to use the Feathers LayoutGroup component

The LayoutGroup class provides a generic container for layout, without scrolling. By default, you can position children manually, but you can also pass in a layout implementation, like HorizontalLayout or VerticalLayout to position the children automatically.

The Basics

First, let's create a LayoutGroup container and add it to the display list:

var group:LayoutGroup = new LayoutGroup();
this.addChild( group );

A LayoutGroup works a lot like any DisplayObjectContainer, so you can use the standard addChild(), removeChild() and other display list manipulation functions.

var xPosition:Number = 0;
for(var i:int = 0; i < 5; i++)
    var quad:Quad = new Quad( 100, 100, 0xff0000 );
    quad.x = xPosition;
    group.addChild( quad );
    xPosition += quad.width + 10;

The children of a LayoutGroup do not need to be Feathers UI controls. As you can see above, we've added some Starling Quad instances.

By default, the LayoutGroup will automatically resize itself to fit the area that the children occupy. We can set the width and height manually, if desired, to override this behavior:

group.width = 200;
group.height = 200;

You'll notice that the children are still visible. By default, clipping is disabled on LayoutGroup to maximize rendering performance. Set the clipContent property to true to enable clipping, if desired.


We manually positioned the quads in the example code above. Instead, let's pass a HorizontalLayout to the layout property of the LayoutGroup. This layout will calculate the positioning of children for us automatically:

var layout:HorizontalLayout = new HorizontalLayout(); = 10;
group.layout = layout;

Here, we've set the gap property, but HorizontalLayout provides many more useful features. See How to use HorizontalLayout with Feathers containers for complete details.

Skinning a LayoutGroup

The LayoutGroup control are mainly the background skins. For full details about which properties are available, see the LayoutGroup API reference. We'll look at a few of the most common ways of styling a LayoutGroup below.

Background skins

We can give the LayoutGroup a background skin that stretches to fill the entire width and height of the group. In the following example, we pass in a starling.display.Image, but the skin may be any Starling display object:

var skin:Image = new Image( texture );
skin.scale9Grid = new Rectangle( 2, 2, 1, 6 );
group.backgroundSkin = skin;

It's as simple as setting the backgroundSkin property.

We can give the LayoutGroup a different background when it is disabled:

var skin:Image = new Image( texture );
skin.scale9Grid = new Rectangle( 1, 3, 2, 6 );
group.backgroundDisabledSkin = skin;

The backgroundDisabledSkin is displayed when the group is disabled. If the backgroundDisabledSkin isn't provided to a disabled group, it will fall back to using the backgroundSkin in the disabled state.