How to use the Feathers
Header component displays an optional title and a region on the left and right sides for extra controls (usually buttons for navigation).
First, let's create a
Header control, give it a title, and add it to the display list.
var header:Header = new Header(); header.title = "Settings"; this.addChild( header );
Next, we'll add a back button to the left side of the header.
var backButton:Button = new Button(); backButton.label = "Back"; backButton.addEventListener( Event.TRIGGERED, backButton_triggeredHandler ); header.leftItems = new <DisplayObject>[ backButton ];
Notice that we create our button just like we would any regular button, including adding an event listener, except we don't add it to the display list. We pass it to the
leftItems property in a
Vector.<DisplayObject> and the header manages adding it as a child and keeping it in the header's layout.
We could add additional buttons or controls to the
rightItems region or the
centerItems region, if desired.
A header offers a number of properties that may be used to customize its appearance. For full details about which properties are available, see the
Header API reference. We'll look at a few of the most common ways of styling a header below.
The font styles of the header's title may be customized using the
header.fontStyles = new TextFormat( "Helvetica", 20, 0x3c3c3c );
Pass in a
starling.text.TextFormat object, which will work with any type of text renderer.
If the header's title should use different font styles when the header is disabled, you may set the
disabledFontStyles property too:
header.disabledFontStyles = new TextFormat( "Helvetica", 20, 0x9a9a9a );
Let's give the header a background skin that stretches to fill the entire width and height of the header. In the following example, we pass in a
starling.display.Image, but the skin may be any Starling display object:
var skin:Image = new Image( texture ); skin.scale9Grid = new Rectangle( 2, 2, 1, 6 ); header.backgroundSkin = skin;
It's as simple as setting the
We can give the header a different background when it is disabled:
var skin:Image = new Image( texture ); skin.scale9Grid = new Rectangle( 1, 3, 2, 6 ); header.backgroundDisabledSkin = skin;
backgroundDisabledSkin is displayed when the header is disabled. If the
backgroundDisabledSkin isn't provided to a disabled header, it will fall back to using the
backgroundSkin in the disabled state.
By default, the header's title text renderer appears in the center. The
titleAlign property may be set to
HorizontalAlign.LEFT to position the title to the left. If the
leftItems property is not empty, the title will still appear on the left, but it will be positioned after the left items. Similarly, we can use
HorizontalAlign.RIGHT to align the title to the right side of the header. If the
rightItems property is not empty, the title will still appear on the right, but it will be positioned before the right items.
Let's align the title to the right:
header.titleAlign = HorizontalAlign.RIGHT;
Similar to many Feathers components, the
gap and various padding values for layouts.
header.gap = 10; header.paddingTop = 15; header.paddingRight = 20; header.paddingBottom = 15; header.paddingLeft = 20;
If all four padding values should be the same, you may use the
padding property to set them all at once:
header.padding = 20;