Feathers UI offers a number of built-in skin classes that draw common shapes using OpenFL's
Graphics API. The border and fill of these skins may be easily customized with solid colors, gradients, and bitmaps. These skins automatically redraw themselves when resized or when the state of their parent component changes.
Skinning in Feathers UI is not limited to the classes described below. If you need something a little more powerful, consider subclassing the
ProgrammaticSkinclass and drawing you own custom graphics. Additionally, any OpenFL display object may be used as a skin, so you can use primitives like
Sprite, if you prefer.
FillStyle enum is used to customize the shape's fill appearance.
LineStyle enum is used to customize the shape's border appearance.