How to use the Application component
The Application
component is an optional root class for Feathers UI projects. It may use layouts, similar to a LayoutGroup
, and it provides the ability to scale your project for different screen sizes, similar to the way native applications do it.
If you prefer, you may use OpenFL's
Sprite
as a root class for Feathers UI projects. The use ofApplication
is completely optional.
The Basics
Create a new class that extends Application
.
import feathers.controls.Application;
class MyProject extends Application {
public function new() {
super();
var label = new Label();
label.text = "Hello from Feathers UI and OpenFL";
addChild(label);
}
}
To use this class as your project's entry point, you must reference it in your project.xml file. The <app>
element has a main
attribute that should be set to the name of this class.
<app main="MyProject"/>
Here's a sample project.xml file for context.
<?xml version="1.0" encoding="utf-8"?>
<project>
<meta title="My Project" package="com.example.MyProject" version="1.0.0" company="My Company"/>
<app main="MyProject" path="build" file="MyProject"/>
<window allow-high-dpi="true"/>
<window fps="60"/>
<window fps="0" if="html5"/>
<source path="src"/>
<haxelib name="openfl"/>
<haxelib name="actuate"/>
<haxelib name="feathersui"/>
</project>