Feathers UI is an open source, cross-platform library of user interface components for creative, frontend projects. It is especially well-suited for rich, multimedia experiences — including games and interactive data visualizations.
On April 2, 2019, Josh Tynjala (the creator of Feathers UI) announced a new version of the framework, built using the Haxe programming language and OpenFL. The project launched on Kickstarter on June 25, 2019 — eventually surpassing its funding goal with the help of a truly amazing community of developers.
Absolutely! Check out the getting started instructions for more details.
However, please understand that development is still in the early stages. For the time being, you should expect to encounter bugs and many missing components and features. If you're not ready to be an early adopter, keeping an eye on the Feathers UI blog for future announcements regarding the release of stable milestones.
On May 10, 2019, Josh Tynjala gave a presentation about Feathers UI for Haxe and OpenFL at Haxe Summit 2019 in Seattle, Washington, USA.
Watch the presentation recording on the Haxe website (or check out the slides) for a quick intro to Feathers UI, some insights into how Haxe improves the Feathers codebase, and a live demo showing some Feathers UI components running with OpenFL in the browser.
Visit the Frequently Asked Questions page for answers to many common questions about Feathers UI for OpenFL and Haxe and its Kickstarter campaign.