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keepDownStateOnRollOut — Property, class feathers.utils.touch.TouchToState
If true, the button state will remain as downState until TouchPhase.ENDED.
keepDownStateOnRollOut — style, class feathers.controls.BasicButton
Determines if a pressed button should remain in the down state if a touch moves outside of the button's bounds.
keyCode — Property, class feathers.utils.keyboard.KeyToEvent
The key that will dispatch the event, when pressed.
keyCode — Property, class feathers.utils.keyboard.KeyToSelect
The key that will select the target, when pressed.
keyCode — Property, class feathers.utils.keyboard.KeyToState
The key that will change the state of the target, when pressed.
keyLocation — Property, class feathers.utils.keyboard.KeyToEvent
The location of the key that will dispatch the event, when pressed.
keyLocation — Property, class feathers.utils.keyboard.KeyToSelect
The location of the key that will select the target, when pressed.
keyLocation — Property, class feathers.utils.keyboard.KeyToState
The location of the key that will change the state, when pressed.
keyScrollDuration — style, class feathers.controls.GroupedList
The duration, in seconds, of the animation when the selected item is changed by keyboard navigation and the item scrolls into view.
keyScrollDuration — style, class feathers.controls.Tree
The duration, in seconds, of the animation when the selected item is changed by keyboard navigation and the item scrolls into view.
keyScrollDuration — style, class feathers.controls.List
The duration, in seconds, of the animation when the selected item is changed by keyboard navigation and the item scrolls into view.
keyScrollDuration — style, class feathers.controls.DataGrid
The duration, in seconds, of the animation when the selected item is changed by keyboard navigation and the item scrolls into view.
keyToDeselect — Property, class feathers.utils.keyboard.KeyToSelect
May be set to true to allow the target to be deselected when the key is pressed.
KeyToEvent — class, package feathers.utils.keyboard
Dispatches an event from the target when a key is pressed and released and the target has focus.
KeyToEvent(target:feathers.core:IFocusDisplayObject, keyCode:uint, eventType:String) — Constructor, class feathers.utils.keyboard.KeyToEvent
Constructor.
KeyToSelect — class, package feathers.utils.keyboard
Changes the isSelected property of the target when a key is pressed and released while the target has focus.
KeyToSelect(target:feathers.core:IToggle, keyCode:uint) — Constructor, class feathers.utils.keyboard.KeyToSelect
Constructor.
KeyToState — class, package feathers.utils.keyboard
Changes a target's state when a key is pressed or released on the keyboard.
KeyToState(target:feathers.core:IFocusDisplayObject, callback:Function) — Constructor, class feathers.utils.keyboard.KeyToState
Constructor.
KeyToTrigger — class, package feathers.utils.keyboard
Dispatches Event.TRIGGERED from the target when a key is pressed and released and the target has focus.
KeyToTrigger(target:feathers.core:IFocusDisplayObject, keyCode:uint) — Constructor, class feathers.utils.keyboard.KeyToTrigger
Constructor.
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