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| keepDownStateOnRollOut — Property, class feathers.utils.touch.TouchToState | 
 | 
		 If true, the button state will remain as
		 downState until TouchPhase.ENDED. | 
| keepDownStateOnRollOut — style, class feathers.controls.BasicButton | 
 | Determines if a pressed button should remain in the down state if a touch moves outside of the button's bounds. | 
 |  | 
| keyCode — Property, class feathers.utils.keyboard.KeyToEvent | 
 | 
		 The key that will dispatch the event, when pressed. | 
| keyCode — Property, class feathers.utils.keyboard.KeyToSelect | 
 | 
		 The key that will select the target, when pressed. | 
| keyCode — Property, class feathers.utils.keyboard.KeyToState | 
 | 
		 The key that will change the state of the target, when pressed. | 
| keyLocation — Property, class feathers.utils.keyboard.KeyToEvent | 
 | 
		 The location of the key that will dispatch the event, when pressed. | 
| keyLocation — Property, class feathers.utils.keyboard.KeyToSelect | 
 | 
		 The location of the key that will select the target, when pressed. | 
| keyLocation — Property, class feathers.utils.keyboard.KeyToState | 
 | 
		 The location of the key that will change the state, when pressed. | 
| keyScrollDuration — style, class feathers.controls.GroupedList | 
 | The duration, in seconds, of the animation when the selected item is changed by keyboard navigation and the item scrolls into view. | 
 |  | 
| keyScrollDuration — style, class feathers.controls.Tree | 
 | The duration, in seconds, of the animation when the selected item is changed by keyboard navigation and the item scrolls into view. | 
 |  | 
| keyScrollDuration — style, class feathers.controls.List | 
 | The duration, in seconds, of the animation when the selected item is changed by keyboard navigation and the item scrolls into view. | 
 |  | 
| keyScrollDuration — style, class feathers.controls.DataGrid | 
 | The duration, in seconds, of the animation when the selected item is changed by keyboard navigation and the item scrolls into view. | 
 |  | 
| keyToDeselect — Property, class feathers.utils.keyboard.KeyToSelect | 
 | 
		 May be set to true to allow the target to be deselected
		 when the key is pressed. | 
| KeyToEvent — class, package feathers.utils.keyboard | 
 | 
	 Dispatches an event from the target when a key is pressed and released
	 and the target has focus. | 
| KeyToEvent(target:feathers.core:IFocusDisplayObject, keyCode:uint, eventType:String) — Constructor, class feathers.utils.keyboard.KeyToEvent | 
 | 
		 Constructor. | 
| KeyToSelect — class, package feathers.utils.keyboard | 
 | 
	 Changes the isSelected property of the target when a key is
	 pressed and released while the target has focus. | 
| KeyToSelect(target:feathers.core:IToggle, keyCode:uint) — Constructor, class feathers.utils.keyboard.KeyToSelect | 
 | 
		 Constructor. | 
| KeyToState — class, package feathers.utils.keyboard | 
 | 
	 Changes a target's state when a key is pressed or released on the
	 keyboard. | 
| KeyToState(target:feathers.core:IFocusDisplayObject, callback:Function) — Constructor, class feathers.utils.keyboard.KeyToState | 
 | 
		 Constructor. | 
| KeyToTrigger — class, package feathers.utils.keyboard | 
 | 
	 Dispatches Event.TRIGGERED from the target when a key is
	 pressed and released and the target has focus. | 
| KeyToTrigger(target:feathers.core:IFocusDisplayObject, keyCode:uint) — Constructor, class feathers.utils.keyboard.KeyToTrigger | 
 | 
		 Constructor. | 
 | 
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