| Package | feathers.utils.keyboard | 
| Class | public class KeyToTrigger | 
| Inheritance | KeyToTrigger    KeyToEvent   Object | 
| Product Version : | Feathers 3.0.0 | 
Event.TRIGGERED from the target when a key is
	 pressed and released and the target has focus. Conveniently handles all
	 KeyboardEvent listeners automatically.
	 	 In the following example, a custom item renderer will be triggered when a key is pressed and released:
public class CustomComponent extends FeathersControl implements IFocusDisplayObject
{
    public function CustomComponent()
    {
        super();
        this._keyToTrigger = new KeyToTrigger(this);
        this._keyToTrigger.keyCode = Keyboard.ENTER;
    }
    
    private var _keyToTrigger:KeyToTrigger;
// ...Note: When combined with a KeyToSelect instance, the
	 KeyToTrigger instance should be created first because
	 Event.TRIGGERED should be dispatched before
	 Event.CHANGE.
See also
| Method | Defined By | ||
|---|---|---|---|
KeyToTrigger(target:IFocusDisplayObject = null, keyCode:uint) 
		 Constructor.  | KeyToTrigger | ||
| KeyToTrigger | () | Constructor | 
public function KeyToTrigger(target:IFocusDisplayObject = null, keyCode:uint)Constructor.
Parameterstarget:IFocusDisplayObject (default = null) | |
keyCode:uint (default = NaN) |