Package | feathers.controls.renderers |
Class | public class BaseDefaultItemRenderer |
Inheritance | BaseDefaultItemRenderer ToggleButton Button BasicButton FeathersControl starling.display.Sprite |
Implements | IFocusContainer |
Subclasses | DefaultDataGridCellRenderer, DefaultGroupedListItemRenderer, DefaultListItemRenderer, DefaultTreeItemRenderer |
Product Version : | Feathers 1.0.0 |
Property | Defined By | ||
---|---|---|---|
accessoryField : String
The field in the item that contains a display object to be positioned
in the accessory position of the renderer. | BaseDefaultItemRenderer | ||
accessoryFunction : Function
A function that returns a display object to be positioned in the
accessory position of the renderer. | BaseDefaultItemRenderer | ||
accessoryLabelFactory : Function
A function that generates ITextRenderer that uses the result
of accessoryLabelField or accessoryLabelFunction. | BaseDefaultItemRenderer | ||
accessoryLabelField : String
The field in the item that contains a string to be displayed in a
renderer-managed ITextRenderer in the accessory position
of the renderer. | BaseDefaultItemRenderer | ||
accessoryLabelFunction : Function
A function that returns a string to be displayed in a
renderer-managed ITextRenderer in the accessory position
of the renderer. | BaseDefaultItemRenderer | ||
accessoryLabelProperties : Object
An object that stores properties for the accessory label text
renderer sub-component (if using accessoryLabelField or
accessoryLabelFunction), and the properties will be
passed down to the text renderer when this component validates. | BaseDefaultItemRenderer | ||
accessoryLoaderFactory : Function
A function that generates an ImageLoader that uses the result
of accessorySourceField or accessorySourceFunction. | BaseDefaultItemRenderer | ||
accessorySourceField : String
A field in the item that contains a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
accessory. | BaseDefaultItemRenderer | ||
accessorySourceFunction : Function
A function that generates a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
accessory. | BaseDefaultItemRenderer | ||
addedEffect : Function
An optional effect that is activated when the component is added to
the stage. | FeathersControl | ||
baseline : Number [read-only]
Returns the text baseline measurement, in pixels. | Button | ||
currentState : String [read-only]
The current state of the button. | BasicButton | ||
data : Object
The item displayed by this renderer. | BaseDefaultItemRenderer | ||
defaultAccessory : DisplayObject
The accessory used when no other accessory is defined for the current
state. | BaseDefaultItemRenderer | ||
defaultLabelProperties : Object
An object that stores properties for the button's label text renderer
when no specific properties are defined for the button's current
state, and the properties will be passed down to the label text
renderer when the button validates. | Button | ||
defaultTextEditorFactory : Function [static]
A function used by all UI controls that support text editor to
create an ITextEditor instance. | FeathersControl | ||
defaultTextRendererFactory : Function [static]
A function used by all UI controls that support text renderers to
create an ITextRenderer instance. | FeathersControl | ||
delayTextureCreationOnScroll : Boolean
If enabled, automatically manages the delayTextureCreation
property on accessory and icon ImageLoader instances
when the owner scrolls. | BaseDefaultItemRenderer | ||
depth : int [read-only]
The component's depth in the display list, relative to the stage. | FeathersControl | ||
effectsSuspended : Boolean [read-only]
Indicates if effects have been suspended. | FeathersControl | ||
enabledField : String
The field in the item that determines if the item renderer is
enabled, if the list is enabled. | BaseDefaultItemRenderer | ||
enabledFunction : Function
A function used to determine if a specific item is enabled. | BaseDefaultItemRenderer | ||
explicitHeight : Number [read-only]
The height value explicitly set by passing a value to the
height setter or by calling the setSize()
function. | FeathersControl | ||
explicitMaxHeight : Number [read-only]
The maximum height value explicitly set by passing a value to the
maxHeight setter. | FeathersControl | ||
explicitMaxWidth : Number [read-only]
The maximum width value explicitly set by passing a value to the
maxWidth setter. | FeathersControl | ||
explicitMinHeight : Number [read-only]
The minimum height value explicitly set by passing a value to the
minHeight setter. | FeathersControl | ||
explicitMinWidth : Number [read-only]
The minimum width value explicitly set by passing a value to the
minWidth setter. | FeathersControl | ||
explicitWidth : Number [read-only]
The width value explicitly set by passing a value to the
width setter or to the setSize() method. | FeathersControl | ||
factoryID : String
The ID of the factory used to create this item renderer. | BaseDefaultItemRenderer | ||
focusInEffect : Function
An optional effect that is activated when the component receives
focus. | FeathersControl | ||
focusManager : IFocusManager
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The current focus manager for this component. | FeathersControl | ||
focusOutEffect : Function
An optional effect that is activated when the component loses focus. | FeathersControl | ||
focusOwner : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
Used for associating focusable display objects that are not direct
children with an "owner" focusable display object, such as pop-ups. | FeathersControl | ||
globalStyleProvider : IStyleProvider [static]
The default IStyleProvider for all ToggleButton
components. | ToggleButton | ||
height : Number [override]
The height of the component, in pixels. | FeathersControl | ||
hideEffect : Function
An optional effect that is activated when the component is hidden. | FeathersControl | ||
iconField : String
The field in the item that contains a display object to be displayed
as an icon or other graphic next to the label in the renderer. | BaseDefaultItemRenderer | ||
iconFunction : Function
A function used to generate an icon for a specific item. | BaseDefaultItemRenderer | ||
iconLabelFactory : Function
A function that generates ITextRenderer that uses the result
of iconLabelField or iconLabelFunction. | BaseDefaultItemRenderer | ||
iconLabelField : String
The field in the item that contains a string to be displayed in a
renderer-managed ITextRenderer in the icon position of
the renderer. | BaseDefaultItemRenderer | ||
iconLabelFunction : Function
A function that returns a string to be displayed in a
renderer-managed ITextRenderer in the icon position of
the renderer. | BaseDefaultItemRenderer | ||
iconLabelProperties : Object
An object that stores properties for the icon label text renderer
sub-component (if using iconLabelField or
iconLabelFunction), and the properties will be passed
down to the text renderer when this component validates. | BaseDefaultItemRenderer | ||
iconLoaderFactory : Function
A function that generates an ImageLoader that uses the result
of iconSourceField or iconSourceFunction. | BaseDefaultItemRenderer | ||
iconSourceField : String
The field in the item that contains a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
icon. | BaseDefaultItemRenderer | ||
iconSourceFunction : Function
A function used to generate a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
icon. | BaseDefaultItemRenderer | ||
includeInLayout : Boolean
Determines if the ILayout should use this object or ignore it. | FeathersControl | ||
isChildFocusEnabled : Boolean
Determines if this component's children can receive focus. | BaseDefaultItemRenderer | ||
isCreated : Boolean [read-only]
Determines if the component has been initialized and validated for
the first time. | FeathersControl | ||
isEnabled : Boolean
Indicates whether the control is interactive or not. | FeathersControl | ||
isFocusEnabled : Boolean
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
Determines if this component can receive focus. | FeathersControl | ||
isInitialized : Boolean [read-only]
Determines if the component has been initialized yet. | FeathersControl | ||
isLongPressEnabled : Boolean
Determines if FeathersEventType.LONG_PRESS will be
dispatched. | Button | ||
isQuickHitAreaEnabled : Boolean
Similar to mouseChildren on the classic display list. | FeathersControl | ||
isSelectableOnAccessoryTouch : Boolean
If enabled, the item renderer may be selected by touching the
accessory. | BaseDefaultItemRenderer | ||
isSelected : Boolean
Indicates if the button is selected or not. | ToggleButton | ||
isShowingFocus : Boolean [read-only]
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
Indicates if the showFocus() method has been called on
the object when it has focus. | FeathersControl | ||
isToggle : Boolean
Determines if the button may be selected or deselected as a result of
user interaction. | ToggleButton | ||
itemHasAccessory : Boolean
If true, the accessory will come from the renderer's item using the
appropriate field or function for the accessory. | BaseDefaultItemRenderer | ||
itemHasEnabled : Boolean
If true, the renderer's enabled state will come from the renderer's
item using the appropriate field or function for enabled. | BaseDefaultItemRenderer | ||
itemHasIcon : Boolean
If true, the icon will come from the renderer's item using the
appropriate field or function for the icon. | BaseDefaultItemRenderer | ||
itemHasLabel : Boolean
If true, the label will come from the renderer's item using the
appropriate field or function for the label. | BaseDefaultItemRenderer | ||
itemHasSelectable : Boolean
If true, the ability to select the renderer will come from the
renderer's item using the appropriate field or function for
selectable. | BaseDefaultItemRenderer | ||
itemHasSkin : Boolean
If true, the skin will come from the renderer's item using the
appropriate field or function for the skin. | BaseDefaultItemRenderer | ||
label : String
The text displayed on the button. | Button | ||
labelFactory : Function
A function used to instantiate the button's label text renderer
sub-component. | Button | ||
labelField : String
The field in the item that contains the label text to be displayed by
the renderer. | BaseDefaultItemRenderer | ||
labelFunction : Function
A function used to generate label text for a specific item. | BaseDefaultItemRenderer | ||
layoutData : ILayoutData
Extra parameters associated with this display object that will be
used by the layout algorithm. | FeathersControl | ||
longPressDuration : Number
The duration, in seconds, of a long press. | Button | ||
maintainTouchFocus : Boolean [read-only]
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
If true, the display object should remain in focus,
even if something else is touched. | FeathersControl | ||
maxHeight : Number
The maximum recommended height to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
maxWidth : Number
The maximum recommended width to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
minHeight : Number
The minimum recommended height to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
minTouchHeight : Number
If using isQuickHitAreaEnabled, and the hit area's
height is smaller than this value, it will be expanded. | FeathersControl | ||
minTouchWidth : Number
If using isQuickHitAreaEnabled, and the hit area's
width is smaller than this value, it will be expanded. | FeathersControl | ||
minWidth : Number
The minimum recommended width to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
moveEffect : Function
An optional effect that is activated when the component is moved to
a new position. | FeathersControl | ||
nextDownFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.DOWN is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
nextLeftFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.LEFT is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
nextRightFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.RIGHT is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
nextTabFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when the tab key is pressed
when a focus manager is enabled. | FeathersControl | ||
nextUpFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.UP is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
numLines : int [read-only]
The number of text lines displayed by the button. | Button | ||
previousTabFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The previous object that will receive focus when the tab key is
pressed while holding shift when a focus manager is enabled. | FeathersControl | ||
resizeEffect : Function
An optional effect that is activated when the component is resized
with new dimensions. | FeathersControl | ||
selectableField : String
The field in the item that determines if the item renderer can be
selected, if the list allows selection. | BaseDefaultItemRenderer | ||
selectableFunction : Function
A function used to determine if a specific item is selectable. | BaseDefaultItemRenderer | ||
showEffect : Function
An optional effect that is activated when the component is shown. | FeathersControl | ||
skinField : String
The field in the item that contains a display object to be displayed
as a background skin. | BaseDefaultItemRenderer | ||
skinFunction : Function
A function used to generate a background skin for a specific item. | BaseDefaultItemRenderer | ||
skinLoaderFactory : Function
A function that generates an ImageLoader that uses the result
of skinSourceField or skinSourceFunction. | BaseDefaultItemRenderer | ||
skinSourceField : String
The field in the item that contains a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
skin. | BaseDefaultItemRenderer | ||
skinSourceFunction : Function
A function used to generate a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
skin. | BaseDefaultItemRenderer | ||
stopScrollingOnAccessoryTouch : Boolean
If enabled, calls owner.stopScrolling() when TouchEvents are
dispatched by the accessory. | BaseDefaultItemRenderer | ||
styleName : String
The concatenated styleNameList, with values separated
by spaces. | FeathersControl | ||
styleNameList : TokenList [read-only]
Contains a list of all "styles" assigned to this control. | FeathersControl | ||
styleProvider : IStyleProvider
When a component initializes, a style provider may be used to set
properties that affect the component's visual appearance. | FeathersControl | ||
toggleGroup : ToggleGroup
When the toggle is added to a ToggleGroup, the group
will manage the entire group's selection when one of the toggles in
the group changes. | ToggleButton | ||
toolTip : String
Text to display in a tool tip to when hovering over this component,
if the ToolTipManager is enabled. | FeathersControl | ||
width : Number [override]
The width of the component, in pixels. | FeathersControl |
Property | Defined By | ||
---|---|---|---|
accessoryLabelStyleName : String = "feathers-item-renderer-accessory-label"
The value added to the styleNameList of the accessory
label text renderer, if it exists. | BaseDefaultItemRenderer | ||
accessoryLoaderStyleName : String = "feathers-item-renderer-accessory-loader"
The value added to the styleNameList of the accessory
loader, if it exists. | BaseDefaultItemRenderer | ||
actualHeight : Number = 0
The final height value that should be used for layout. | FeathersControl | ||
actualMinHeight : Number = 0
The final minimum height value that should be used for layout. | FeathersControl | ||
actualMinWidth : Number = 0
The final minimum width value that should be used for layout. | FeathersControl | ||
actualWidth : Number = 0
The final width value that should be used for layout. | FeathersControl | ||
currentIcon : DisplayObject
The currently visible icon. | Button | ||
currentSkin : DisplayObject
The currently visible skin. | BasicButton | ||
defaultStyleProvider : IStyleProvider [read-only]
When the FeathersControl constructor is called, the
styleProvider property is set to this value. | FeathersControl | ||
iconLabelStyleName : String = "feathers-item-renderer-icon-label"
The value added to the styleNameList of the icon label
text renderer, if it exists. | BaseDefaultItemRenderer | ||
iconLoaderStyleName : String = "feathers-item-renderer-icon-loader"
The value added to the styleNameList of the icon loader,
if it exists. | BaseDefaultItemRenderer | ||
isSelectableWithoutToggle : Boolean = true
Determines if the item renderer can be selected even if
isToggle is set to false. | BaseDefaultItemRenderer | ||
labelStyleName : String = "feathers-button-label"
The value added to the styleNameList of the label text
renderer. | Button | ||
labelTextRenderer : ITextRenderer
The text renderer for the button's label. | Button |
Method | Defined By | ||
---|---|---|---|
Constructor. | BaseDefaultItemRenderer | ||
getAccessoryForState(state:String):DisplayObject
Gets the accessory to be used by the item renderer when the item
renderer's currentState property matches the specified
state value. | BaseDefaultItemRenderer | ||
getAccessoryLabelFontStylesForState(state:String):TextFormat
Gets the font styles to be used to display the item renderer's
accessory label text when the item renderer's
currentState property matches the specified state value. | BaseDefaultItemRenderer | ||
getBounds(targetSpace:DisplayObject, resultRect:Rectangle = null):Rectangle [override]
Feathers components use an optimized getBounds()
implementation that may sometimes behave differently than regular
Starling display objects. | FeathersControl | ||
getFontStylesForState(state:String):TextFormat
Gets the font styles to be used to display the button's text when the
button's currentState property matches the specified
state value. | Button | ||
getIconForState(state:String):DisplayObject
Gets the icon to be used by the button when the button's
currentState property matches the specified state value. | Button | ||
getIconLabelFontStylesForState(state:String):TextFormat
Gets the font styles to be used to display the item renderer's icon
label text when the item renderer's currentState
property matches the specified state value. | BaseDefaultItemRenderer | ||
getScaleForState(state:String):Number
Gets the scale to be used by the button when the button's
currentState property matches the specified state value. | Button | ||
getSkinForState(state:String):DisplayObject
Gets the skin to be used by the button when its
currentState property matches the specified state value. | BasicButton | ||
hideFocus():void
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
| FeathersControl | ||
initializeNow():void
If the component has not yet initialized, initializes immediately. | FeathersControl | ||
invalidate(flag:String):void
Call this function to tell the UI control that a redraw is pending. | FeathersControl | ||
isInvalid(flag:String = null):Boolean
Indicates whether the control is pending validation or not. | FeathersControl | ||
itemToLabel(item:Object):String
Using labelField and labelFunction,
generates a label from the item. | BaseDefaultItemRenderer | ||
move(x:Number, y:Number):void
Sets both the x and the y positions of the control in a single
function call. | FeathersControl | ||
removeFromParentWithEffect(effect:Function, dispose:Boolean = false):void
Plays an effect before removing the component from its parent. | FeathersControl | ||
resetStyleProvider():void
Resets the styleProvider property to its default value,
which is usually the global style provider for the component. | FeathersControl | ||
resumeEffects():void
Indicates that effects should be re-activated after being suspended. | FeathersControl | ||
setAccessoryForState(state:String, accessory:DisplayObject):void
Sets the accessory to be used by the item renderer when the item
renderer's currentState property matches the specified
state value. | BaseDefaultItemRenderer | ||
setAccessoryLabelFontStylesForState(state:String, format:TextFormat):void
Sets the font styles to be used to display the accessory label's text
when the item renderer's currentState property matches
the specified state value. | BaseDefaultItemRenderer | ||
setFontStylesForState(state:String, format:TextFormat):void
Sets the font styles to be used to display the button's text when the
button's currentState property matches the specified
state value. | Button | ||
setIconForState(state:String, icon:DisplayObject):void
Sets the icon to be used by the button when the button's
currentState property matches the specified state value. | Button | ||
setIconLabelFontStylesForState(state:String, format:TextFormat):void
Sets the font styles to be used to display the icon label's text when
the item renderer's currentState property matches the
specified state value. | BaseDefaultItemRenderer | ||
setScaleForState(state:String, scale:Number):void
Sets the scale to be used by the button when the button's
currentState property matches the specified state value. | Button | ||
setSize(width:Number, height:Number):void
Sets both the width and the height of the control in a single
function call. | FeathersControl | ||
setSkinForState(state:String, skin:DisplayObject):void
Sets the skin to be used by the button when its
currentState property matches the specified state value. | BasicButton | ||
showFocus():void
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
| FeathersControl | ||
suspendEffects():void
Indicates that effects should not be activated temporarily. | FeathersControl | ||
validate():void
Immediately validates the display object, if it is invalid. | FeathersControl |
Method | Defined By | ||
---|---|---|---|
autoSizeIfNeeded():Boolean [override]
If the component's dimensions have not been set explicitly, it will
measure its content and determine an ideal size for itself. | BaseDefaultItemRenderer | ||
clearInvalidationFlag(flag:String):void
Clears an invalidation flag. | FeathersControl | ||
commitData():void
Updates the renderer to display the item's data. | BaseDefaultItemRenderer | ||
createLabel():void
Creates the label text renderer sub-component and
removes the old instance, if one exists. | Button | ||
draw():void
Override to customize layout and to adjust properties of children. | FeathersControl | ||
focusInHandler(event:Event):void
Default event handler for FeathersEventType.FOCUS_IN
that may be overridden in subclasses to perform additional actions
when the component receives focus. | FeathersControl | ||
focusOutHandler(event:Event):void
Default event handler for FeathersEventType.FOCUS_OUT
that may be overridden in subclasses to perform additional actions
when the component loses focus. | FeathersControl | ||
ignoreNextStyleRestriction():void
The next style that is set will not be restricted. | FeathersControl | ||
initialize():void
Called the first time that the UI control is added to the stage, and
you should override this function to customize the initialization
process. | FeathersControl | ||
itemToAccessory(item:Object):DisplayObject
Uses the accessory fields and functions to generate an accessory for
a specific item. | BaseDefaultItemRenderer | ||
itemToEnabled(item:Object):Boolean
Uses the enabled fields and functions to generate a enabled value for
a specific item. | BaseDefaultItemRenderer | ||
itemToIcon(item:Object):DisplayObject
Uses the icon fields and functions to generate an icon for a specific
item. | BaseDefaultItemRenderer | ||
itemToSelectable(item:Object):Boolean
Uses the selectable fields and functions to generate a selectable
value for a specific item. | BaseDefaultItemRenderer | ||
itemToSkin(item:Object):DisplayObject
Uses the skin fields and functions to generate a skin for a specific
item. | BaseDefaultItemRenderer | ||
layoutContent():void
Positions and sizes the button's content. | Button | ||
processStyleRestriction(key:Object):Boolean
Used by setters for properties that are considered "styles" to
determine if the setter has been called directly on the component or
from a style provider. | FeathersControl | ||
refreshFocusIndicator():void
Updates the focus indicator skin by showing or hiding it and
adjusting its position and dimensions. | FeathersControl | ||
refreshIcon():void
Sets the currentIcon property. | Button | ||
refreshSkin():void
Sets the currentSkin property. | BasicButton | ||
saveMeasurements(width:Number, height:Number, minWidth:Number = 0, minHeight:Number = 0):Boolean
Saves the dimensions and minimum dimensions calculated for the
component. | FeathersControl | ||
setInvalidationFlag(flag:String):void
Sets an invalidation flag. | FeathersControl | ||
setSizeInternal(width:Number, height:Number, canInvalidate:Boolean):Boolean
Sets the width and height of the control, with the option of
invalidating or not. | FeathersControl |
Style | Defined By | ||
---|---|---|---|
accessoryGap : Number The space, in pixels, between the accessory and the other child it is positioned relative to. | BaseDefaultItemRenderer | ||
accessoryLabelDisabledFontStyles : TextFormat The font styles used to display the item renderer's accessory label text when the item renderer is disabled. | BaseDefaultItemRenderer | ||
accessoryLabelFontStyles : TextFormat The font styles used to display the item renderer's accessory label text. | BaseDefaultItemRenderer | ||
accessoryLabelSelectedFontStyles : TextFormat The font styles used to display the item renderer's accessory label text when the item renderer is selected. | BaseDefaultItemRenderer | ||
accessoryOffsetX : Number Offsets the x position of the accessory by a certain number of pixels. | BaseDefaultItemRenderer | ||
accessoryOffsetY : Number Offsets the y position of the accessory by a certain number of pixels. | BaseDefaultItemRenderer | ||
accessoryPosition : String The location of the accessory, relative to one of the other children. | BaseDefaultItemRenderer | ||
customAccessoryLabelStyleName : String A style name to add to the item renderer's accessory label text renderer sub-component. | BaseDefaultItemRenderer | ||
customAccessoryLoaderStyleName : String A style name to add to the item renderer's accessory loader sub-component. | BaseDefaultItemRenderer | ||
customIconLabelStyleName : String A style name to add to the item renderer's icon label text renderer sub-component. | BaseDefaultItemRenderer | ||
customIconLoaderStyleName : String A style name to add to the item renderer's icon loader sub-component. | BaseDefaultItemRenderer | ||
customLabelStyleName : String A style name to add to the button's label text renderer sub-component. | Button | ||
defaultIcon : DisplayObject The icon used when no other icon is defined for the current state. | Button | ||
defaultSelectedIcon : DisplayObject The icon used when no other icon is defined for the current state when the button is selected. | ToggleButton | ||
defaultSelectedSkin : DisplayObject The skin used when no other skin is defined for the current state when the button is selected. | ToggleButton | ||
defaultSkin : DisplayObject The skin used when no other skin is defined for the current state. | BasicButton | ||
disabledFontStyles : TextFormat The font styles used to display the button's text when the button is disabled. | Button | ||
disabledIcon : DisplayObject The icon used for the button's disabled state. | Button | ||
disabledSkin : DisplayObject The skin used for the button's disabled state. | BasicButton | ||
downIcon : DisplayObject The icon used for the button's down state. | Button | ||
downSkin : DisplayObject The skin used for the button's down state. | BasicButton | ||
focusIndicatorSkin : DisplayObject If this component supports focus, this optional skin will be displayed above the component when showFocus() is called. | FeathersControl | ||
focusPadding : Number Quickly sets all focus padding properties to the same value. | FeathersControl | ||
focusPaddingBottom : Number The minimum space, in pixels, between the object's bottom edge and the bottom edge of the focus indicator skin. | FeathersControl | ||
focusPaddingLeft : Number The minimum space, in pixels, between the object's left edge and the left edge of the focus indicator skin. | FeathersControl | ||
focusPaddingRight : Number The minimum space, in pixels, between the object's right edge and the right edge of the focus indicator skin. | FeathersControl | ||
focusPaddingTop : Number The minimum space, in pixels, between the object's top edge and the top edge of the focus indicator skin. | FeathersControl | ||
fontStyles : TextFormat The font styles used to display the button's text. | Button | ||
gap : Number The space, in pixels, between the icon and the label. | Button | ||
hasLabelTextRenderer : Boolean Determines if the button's label text renderer is created or not. | Button | ||
horizontalAlign : String The location where the button's content is aligned horizontally (on the x-axis). | Button | ||
hoverIcon : DisplayObject The icon used for the button's hover state. | Button | ||
hoverSkin : DisplayObject The skin used for the button's hover state. | BasicButton | ||
iconLabelDisabledFontStyles : TextFormat The font styles used to display the item renderer's icon label text when the item renderer is disabled. | BaseDefaultItemRenderer | ||
iconLabelFontStyles : TextFormat The font styles used to display the item renderer's icon label text. | BaseDefaultItemRenderer | ||
iconLabelSelectedFontStyles : TextFormat The font styles used to display the item renderer's icon label text when the item renderer is selected. | BaseDefaultItemRenderer | ||
iconOffsetX : Number Offsets the x position of the icon by a certain number of pixels. | Button | ||
iconOffsetY : Number Offsets the y position of the icon by a certain number of pixels. | Button | ||
iconPosition : String The location of the icon, relative to the label. | Button | ||
keepDownStateOnRollOut : Boolean Determines if a pressed button should remain in the down state if a touch moves outside of the button's bounds. | BasicButton | ||
labelOffsetX : Number Offsets the x position of the label by a certain number of pixels. | Button | ||
labelOffsetY : Number Offsets the y position of the label by a certain number of pixels. | Button | ||
layoutOrder : String The accessory's position will be based on which other child (the label or the icon) the accessory should be relative to. | BaseDefaultItemRenderer | ||
minAccessoryGap : Number If the value of the accessoryGap property is Number.POSITIVE_INFINITY, meaning that the gap will fill as much space as possible, the final calculated value will not be smaller than the value of the minAccessoryGap property. | BaseDefaultItemRenderer | ||
minGap : Number If the value of the gap property is Number.POSITIVE_INFINITY, meaning that the gap will fill as much space as possible, the final calculated value will not be smaller than the value of the minGap property. | Button | ||
padding : Number Quickly sets all padding properties to the same value. | Button | ||
paddingBottom : Number The minimum space, in pixels, between the button's bottom edge and the button's content. | Button | ||
paddingLeft : Number The minimum space, in pixels, between the button's left edge and the button's content. | Button | ||
paddingRight : Number The minimum space, in pixels, between the button's right edge and the button's content. | Button | ||
paddingTop : Number The minimum space, in pixels, between the button's top edge and the button's content. | Button | ||
scaleWhenDown : Number The button renders at this scale in the down state. | Button | ||
scaleWhenHovering : Number The button renders at this scale in the hover state. | Button | ||
scaleWhenSelected : Number If not NaN, the button renders at this scale when selected. | ToggleButton | ||
selectedDisabledIcon : DisplayObject The icon used for the button's disabled state when the button is selected. | ToggleButton | ||
selectedDisabledSkin : DisplayObject The skin used for the button's disabled state when the button is selected. | ToggleButton | ||
selectedDownIcon : DisplayObject The icon used for the button's down state when the button is selected. | ToggleButton | ||
selectedDownSkin : DisplayObject The skin used for the button's down state when the button is selected. | ToggleButton | ||
selectedFontStyles : TextFormat The font styles used to display the button's text when the button is selected. | ToggleButton | ||
selectedHoverIcon : DisplayObject The icon used for the button's hover state when the button is selected. | ToggleButton | ||
selectedHoverSkin : DisplayObject The skin used for the button's hover state when the button is selected. | ToggleButton | ||
selectedUpIcon : DisplayObject The icon used for the button's up state when the button is selected. | ToggleButton | ||
selectedUpSkin : DisplayObject The skin used for the button's up state when the button is selected. | ToggleButton | ||
upIcon : DisplayObject The icon used for the button's up state. | Button | ||
upSkin : DisplayObject The skin used for the button's up state. | BasicButton | ||
useStateDelayTimer : Boolean If true, the down state (and subsequent state changes) will be delayed to improve the user experience when scrolling on a touch screen. | BaseDefaultItemRenderer | ||
verticalAlign : String The location where the button's content is aligned vertically (on the y-axis). | Button | ||
wordWrap : Boolean Determines if the text wraps to the next line when it reaches the width (or max width) of the component. | Button |
Constant | Defined By | ||
---|---|---|---|
ALTERNATE_STYLE_NAME_BACK_BUTTON : String = "feathers-back-button" [static]
An alternate style name to use with Button to allow a
theme to give it a "back button" style, perhaps with an arrow
pointing backward. | Button | ||
ALTERNATE_STYLE_NAME_CALL_TO_ACTION_BUTTON : String = "feathers-call-to-action-button" [static]
An alternate style name to use with Button to allow a
theme to give it a more prominent, "call-to-action" style. | Button | ||
ALTERNATE_STYLE_NAME_CHECK : String = "feathers-check-item-renderer" [static]
An alternate style name to use with the default item renderer to
allow a theme to give it a "check" style. | BaseDefaultItemRenderer | ||
ALTERNATE_STYLE_NAME_DANGER_BUTTON : String = "feathers-danger-button" [static]
An alternate style name to use with Button to allow a
theme to give it a highly prominent, "danger" style. | Button | ||
ALTERNATE_STYLE_NAME_DRILL_DOWN : String = "feathers-drill-down-item-renderer" [static]
An alternate style name to use with the default item renderer to
allow a theme to give it a "drill-down" style. | BaseDefaultItemRenderer | ||
ALTERNATE_STYLE_NAME_FORWARD_BUTTON : String = "feathers-forward-button" [static]
An alternate style name to use with Button to allow a
theme to give it a "forward" button style, perhaps with an arrow
pointing forward. | Button | ||
ALTERNATE_STYLE_NAME_QUIET_BUTTON : String = "feathers-quiet-button" [static]
An alternate style name to use with Button to allow a
theme to give it a less prominent, "quiet" style. | Button | ||
DEFAULT_CHILD_STYLE_NAME_ACCESSORY_LABEL : String = "feathers-item-renderer-accessory-label" [static]
The default value added to the styleNameList of the
accessory label, if it exists. | BaseDefaultItemRenderer | ||
DEFAULT_CHILD_STYLE_NAME_ACCESSORY_LOADER : String = "feathers-item-renderer-accessory-loader" [static]
The default value added to the styleNameList of the
accessory loader, if it exists. | BaseDefaultItemRenderer | ||
DEFAULT_CHILD_STYLE_NAME_ICON_LABEL : String = "feathers-item-renderer-icon-label" [static]
The default value added to the styleNameList of the icon
label, if it exists. | BaseDefaultItemRenderer | ||
DEFAULT_CHILD_STYLE_NAME_ICON_LOADER : String = "feathers-item-renderer-icon-loader" [static]
The default value added to the styleNameList of the icon
loader, if it exists. | BaseDefaultItemRenderer | ||
DEFAULT_CHILD_STYLE_NAME_LABEL : String = "feathers-item-renderer-label" [static]
The default value added to the styleNameList of the
primary label. | BaseDefaultItemRenderer | ||
INVALIDATION_FLAG_ALL : String = "all" [static]
Flag to indicate that everything is invalid and should be redrawn. | FeathersControl | ||
INVALIDATION_FLAG_DATA : String = "data" [static]
Invalidation flag to indicate that the primary data displayed by the
UI control has changed. | FeathersControl | ||
INVALIDATION_FLAG_FOCUS : String = "focus" [static]
Invalidation flag to indicate that the focus of the UI control has
changed. | FeathersControl | ||
INVALIDATION_FLAG_LAYOUT : String = "layout" [static]
Invalidation flag to indicate that the layout of the UI control has
changed. | FeathersControl | ||
INVALIDATION_FLAG_SCROLL : String = "scroll" [static]
Invalidation flag to indicate that the scroll position of the UI
control has changed. | FeathersControl | ||
INVALIDATION_FLAG_SELECTED : String = "selected" [static]
Invalidation flag to indicate that the selection of the UI control
has changed. | FeathersControl | ||
INVALIDATION_FLAG_SIZE : String = "size" [static]
Invalidation flag to indicate that the dimensions of the UI control
have changed. | FeathersControl | ||
INVALIDATION_FLAG_SKIN : String = "skin" [static]
Invalidation flag to indicate that the skin of the UI control has changed. | FeathersControl | ||
INVALIDATION_FLAG_STATE : String = "state" [static]
Invalidation flag to indicate that the state has changed. | FeathersControl | ||
INVALIDATION_FLAG_STYLES : String = "styles" [static]
Invalidation flag to indicate that the styles or visual appearance of
the UI control has changed. | FeathersControl |
accessoryField | property |
accessoryField:String
The field in the item that contains a display object to be positioned
in the accessory position of the renderer. If you wish to display an
Image
in the accessory position, it's better for
performance to use accessorySourceField
instead.
Warning: It is your responsibility to dispose all accessories
included in the data provider and accessed with accessoryField
,
or any display objects returned by accessoryFunction
.
These display objects will not be disposed when the list is disposed.
Not disposing an accessory may result in a memory leak.
All of the accessory fields and functions, ordered by priority:
accessorySourceFunction
accessorySourceField
accessoryLabelFunction
accessoryLabelField
accessoryFunction
accessoryField
In the following example, the accessory field is customized:
renderer.accessoryField = "component";
The default value is "accessory"
.
public function get accessoryField():String
public function set accessoryField(value:String):void
See also
accessoryFunction | property |
accessoryFunction:Function
A function that returns a display object to be positioned in the
accessory position of the renderer. If you wish to display an
Image
in the accessory position, it's better for
performance to use accessorySourceFunction
instead.
Note: As the list scrolls, this function will almost always be called more than once for each individual item in the list's data provider. Your function should not simply return a new accessory every time. This will result in the unnecessary creation and destruction of many icons, which will overwork the garbage collector and hurt performance. It's better to return a new accessory the first time this function is called for a particular item and then return the same accessory if that item is passed to this function again.
Warning: It is your responsibility to dispose all accessories
included in the data provider and accessed with accessoryField
,
or any display objects returned by accessoryFunction
.
These display objects will not be disposed when the list is disposed.
Not disposing an accessory may result in a memory leak.
The function is expected to have the following signature:
function( item:Object ):DisplayObject
If the item renderer is an IListItemRenderer
, the
function may optionally have the following signature instead:
function( item:Object, index:int ):DisplayObject
If the item renderer is an IGroupedListItemRenderer
,
the function may optionally have the following signature instead:
function( item:Object, groupIndex:int, itemIndex:int ):DisplayObject
All of the accessory fields and functions, ordered by priority:
accessorySourceFunction
accessorySourceField
accessoryLabelFunction
accessoryLabelField
accessoryFunction
accessoryField
In the following example, the accessory function is customized:
renderer.accessoryFunction = function( item:Object ):DisplayObject { if(item in cachedAccessories) { return cachedAccessories[item]; } var accessory:DisplayObject = createAccessoryForItem( item ); cachedAccessories[item] = accessory; return accessory; };
The default value is null
.
public function get accessoryFunction():Function
public function set accessoryFunction(value:Function):void
See also
accessoryLabelFactory | property |
accessoryLabelFactory:Function
A function that generates ITextRenderer
that uses the result
of accessoryLabelField
or accessoryLabelFunction
.
CAn be used to set properties on the ITextRenderer
.
The function is expected to have the following signature:
function():ITextRenderer
In the following example, the accessory label factory is customized:
renderer.accessoryLabelFactory = function():ITextRenderer { var renderer:TextFieldTextRenderer = new TextFieldTextRenderer(); renderer.textFormat = new TextFormat( "Source Sans Pro", 16, 0x333333 ); renderer.embedFonts = true; return renderer; };
The default value is null
.
public function get accessoryLabelFactory():Function
public function set accessoryLabelFactory(value:Function):void
See also
accessoryLabelField | property |
accessoryLabelField:String
The field in the item that contains a string to be displayed in a
renderer-managed ITextRenderer
in the accessory position
of the renderer. The renderer will automatically reuse an internal
ITextRenderer
and swap the text when the data changes.
This ITextRenderer
may be skinned by changing the
accessoryLabelFactory
.
Using an accessory label will result in better performance than
passing in a ITextRenderer
through an accessoryField
or accessoryFunction
because the renderer can avoid
costly display list manipulation.
All of the accessory fields and functions, ordered by priority:
accessorySourceFunction
accessorySourceField
accessoryLabelFunction
accessoryLabelField
accessoryFunction
accessoryField
In the following example, the accessory label field is customized:
renderer.accessoryLabelField = "text";
The default value is "accessoryLabel"
.
public function get accessoryLabelField():String
public function set accessoryLabelField(value:String):void
See also
accessoryLabelFunction | property |
accessoryLabelFunction:Function
A function that returns a string to be displayed in a
renderer-managed ITextRenderer
in the accessory position
of the renderer. The renderer will automatically reuse an internal
ITextRenderer
and swap the text when the data changes.
This ITextRenderer
may be skinned by changing the
accessoryLabelFactory
.
Using an accessory label will result in better performance than
passing in an ITextRenderer
through an accessoryField
or accessoryFunction
because the renderer can avoid
costly display list manipulation.
The function is expected to have the following signature:
function( item:Object ):String
If the item renderer is an IListItemRenderer
, the
function may optionally have the following signature instead:
function( item:Object, index:int ):String
If the item renderer is an IGroupedListItemRenderer
,
the function may optionally have the following signature instead:
function( item:Object, groupIndex:int, itemIndex:int ):String
All of the accessory fields and functions, ordered by priority:
accessorySourceFunction
accessorySourceField
accessoryLabelFunction
accessoryLabelField
accessoryFunction
accessoryField
In the following example, the accessory label function is customized:
renderer.accessoryLabelFunction = function( item:Object ):String { return item.firstName + " " + item.lastName; };
The default value is null
.
public function get accessoryLabelFunction():Function
public function set accessoryLabelFunction(value:Function):void
See also
accessoryLabelProperties | property |
accessoryLabelProperties:Object
An object that stores properties for the accessory label text
renderer sub-component (if using accessoryLabelField
or
accessoryLabelFunction
), and the properties will be
passed down to the text renderer when this component validates. The
available properties depend on which ITextRenderer
implementation is returned by accessoryLabelFactory
.
Refer to feathers.core.ITextRenderer
for a list of available text renderer implementations.
If the subcomponent has its own subcomponents, their properties
can be set too, using attribute @
notation. For example,
to set the skin on the thumb which is in a SimpleScrollBar
,
which is in a List
, you can use the following syntax:
list.verticalScrollBarProperties.@thumbProperties.defaultSkin = new Image(texture);
Setting properties in a accessoryLabelFactory
function instead of using accessoryLabelProperties
will
result in better performance.
In the following example, the accessory label properties are customized:
renderer.@accessoryLabelProperties.textFormat = new TextFormat( "Source Sans Pro", 16, 0x333333 ); renderer.@accessoryLabelProperties.embedFonts = true;
The default value is null
.
public function get accessoryLabelProperties():Object
public function set accessoryLabelProperties(value:Object):void
See also
accessoryLabelStyleName | property |
protected var accessoryLabelStyleName:String = "feathers-item-renderer-accessory-label"
The value added to the styleNameList
of the accessory
label text renderer, if it exists. This variable is
protected
so that sub-classes can customize the
accessory label text renderer style name in their constructors
instead of using the default style name defined by
DEFAULT_CHILD_STYLE_NAME_ACCESSORY_LABEL
.
To customize the accessory label text renderer style name without
subclassing, see customAccessoryLabelStyleName
.
See also
accessoryLoaderFactory | property |
accessoryLoaderFactory:Function
A function that generates an ImageLoader
that uses the result
of accessorySourceField
or accessorySourceFunction
.
Useful for transforming the ImageLoader
in some way. For
example, you might want to scale the texture for current screen
density or apply pixel snapping.
The function is expected to have the following signature:
function():ImageLoader
In the following example, the loader factory is customized:
renderer.accessoryLoaderFactory = function():ImageLoader { var loader:ImageLoader = new ImageLoader(); loader.scaleFactor = 2; return loader; };
The default value is function():ImageLoader { return new ImageLoader(); }
.
public function get accessoryLoaderFactory():Function
public function set accessoryLoaderFactory(value:Function):void
See also
accessoryLoaderStyleName | property |
protected var accessoryLoaderStyleName:String = "feathers-item-renderer-accessory-loader"
The value added to the styleNameList
of the accessory
loader, if it exists. This variable is protected
so that
sub-classes can customize the accessory loader style name in their
constructors instead of using the default style name defined by
DEFAULT_CHILD_STYLE_NAME_ACCESSORY_LOADER
.
To customize the accessory loader style name without subclassing,
see customAccessoryLoaderStyleName
.
See also
accessorySourceField | property |
accessorySourceField:String
A field in the item that contains a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
accessory. The renderer will automatically manage and reuse an internal
ImageLoader
sub-component and this value will be passed
to the source
property. The ImageLoader
may
be customized by changing the accessoryLoaderFactory
.
Using an accessory source will result in better performance than
passing in an ImageLoader
or Image
through
a accessoryField
or accessoryFunction
because
the renderer can avoid costly display list manipulation.
All of the accessory fields and functions, ordered by priority:
accessorySourceFunction
accessorySourceField
accessoryLabelFunction
accessoryLabelField
accessoryFunction
accessoryField
In the following example, the accessory source field is customized:
renderer.accessorySourceField = "texture";
The default value is "accessorySource"
.
public function get accessorySourceField():String
public function set accessorySourceField(value:String):void
See also
accessorySourceFunction | property |
accessorySourceFunction:Function
A function that generates a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
accessory. The renderer will automatically manage and reuse an internal
ImageLoader
sub-component and this value will be passed
to the source
property. The ImageLoader
may
be customized by changing the accessoryLoaderFactory
.
Using an accessory source will result in better performance than
passing in an ImageLoader
or Image
through
a accessoryField
or accessoryFunction
because the renderer can avoid costly display list manipulation.
Note: As the list scrolls, this function will almost always be called more than once for each individual item in the list's data provider. Your function should not simply return a new texture every time. This will result in the unnecessary creation and destruction of many textures, which will overwork the garbage collector and hurt performance. Creating a new texture at all is dangerous, unless you are absolutely sure to dispose it when necessary because neither the list nor its item renderer will dispose of the texture for you. If you are absolutely sure that you are managing the texture memory with proper disposal, it's better to return a new texture the first time this function is called for a particular item and then return the same texture if that item is passed to this function again.
The function is expected to have the following signature:
function( item:Object ):Object
If the item renderer is an IListItemRenderer
, the
function may optionally have the following signature instead:
function( item:Object, index:int ):Object
If the item renderer is an IGroupedListItemRenderer
,
the function may optionally have the following signature instead:
function( item:Object, groupIndex:int, itemIndex:int ):Object
The return value is a valid value for the source
property of an ImageLoader
component.
All of the accessory fields and functions, ordered by priority:
accessorySourceFunction
accessorySourceField
accessoryLabelFunction
accessoryLabelField
accessoryFunction
accessoryField
In the following example, the accessory source function is customized:
renderer.accessorySourceFunction = function( item:Object ):Object { return "http://www.example.com/thumbs/" + item.name + "-thumb.png"; };
The default value is null
.
public function get accessorySourceFunction():Function
public function set accessorySourceFunction(value:Function):void
See also
data | property |
data:Object
The item displayed by this renderer. This property is set by the list, and should not be set manually.
public function get data():Object
public function set data(value:Object):void
defaultAccessory | property |
defaultAccessory:DisplayObject
The accessory used when no other accessory is defined for the current state. Intended to be used when multiple states should share the same accessory.
This property will be ignored if a function is passed to the
stateToAccessoryFunction
property. This property may be
ignored if the itemHasAccessory
property is
true
.
The following example gives the item renderer a default accessory to use for all states when no specific accessory is available:
itemRenderer.defaultAccessory = new Image( texture );
The default value is null
.
public function get defaultAccessory():DisplayObject
public function set defaultAccessory(value:DisplayObject):void
See also
delayTextureCreationOnScroll | property |
delayTextureCreationOnScroll:Boolean
If enabled, automatically manages the delayTextureCreation
property on accessory and icon ImageLoader
instances
when the owner scrolls. This applies to the loaders created when the
following properties are set: accessorySourceField
,
accessorySourceFunction
, iconSourceField
,
and iconSourceFunction
.
In the following example, any loaded textures won't be uploaded to the GPU until the owner stops scrolling:
renderer.delayTextureCreationOnScroll = true;
The default value is false
.
public function get delayTextureCreationOnScroll():Boolean
public function set delayTextureCreationOnScroll(value:Boolean):void
enabledField | property |
enabledField:String
The field in the item that determines if the item renderer is
enabled, if the list is enabled. If the item does not have
this field, and a enabledFunction
is not defined,
then the renderer will default to being enabled.
All of the label fields and functions, ordered by priority:
enabledFunction
enabledField
In the following example, the enabled field is customized:
renderer.itemHasEnabled = true; renderer.enabledField = "isEnabled";
The default value is "enabled"
.
public function get enabledField():String
public function set enabledField(value:String):void
See also
enabledFunction | property |
enabledFunction:Function
A function used to determine if a specific item is enabled. If this
function is not null, then the enabledField
will be
ignored.
The function is expected to have the following signature:
function( item:Object ):Boolean
If the item renderer is an IListItemRenderer
, the
function may optionally have the following signature instead:
function( item:Object, index:int ):Boolean
If the item renderer is an IGroupedListItemRenderer
,
the function may optionally have the following signature instead:
function( item:Object, groupIndex:int, itemIndex:int ):Boolean
All of the enabled fields and functions, ordered by priority:
enabledFunction
enabledField
In the following example, the enabled function is customized:
renderer.itemHasEnabled = true; renderer.enabledFunction = function( item:Object ):Boolean { return item.isEnabled; };
The default value is null
.
public function get enabledFunction():Function
public function set enabledFunction(value:Function):void
See also
factoryID | property |
factoryID:String
The ID of the factory used to create this item renderer.
This property is set by the list, and should not be set manually.
public function get factoryID():String
public function set factoryID(value:String):void
iconField | property |
iconField:String
The field in the item that contains a display object to be displayed as an icon or other graphic next to the label in the renderer.
Warning: It is your responsibility to dispose all icons
included in the data provider and accessed with iconField
,
or any display objects returned by iconFunction
.
These display objects will not be disposed when the list is disposed.
Not disposing an icon may result in a memory leak.
All of the icon fields and functions, ordered by priority:
iconSourceFunction
iconSourceField
iconLabelFunction
iconLabelField
iconFunction
iconField
In the following example, the icon field is customized:
renderer.iconField = "photo";
The default value is "icon"
.
public function get iconField():String
public function set iconField(value:String):void
See also
iconFunction | property |
iconFunction:Function
A function used to generate an icon for a specific item.
Note: As the list scrolls, this function will almost always be called more than once for each individual item in the list's data provider. Your function should not simply return a new icon every time. This will result in the unnecessary creation and destruction of many icons, which will overwork the garbage collector and hurt performance. It's better to return a new icon the first time this function is called for a particular item and then return the same icon if that item is passed to this function again.
Warning: It is your responsibility to dispose all icons
included in the data provider and accessed with iconField
,
or any display objects returned by iconFunction
.
These display objects will not be disposed when the list is disposed.
Not disposing an icon may result in a memory leak.
The function is expected to have the following signature:
function( item:Object ):DisplayObject
If the item renderer is an IListItemRenderer
, the
function may optionally have the following signature instead:
function( item:Object, index:int ):DisplayObject
If the item renderer is an IGroupedListItemRenderer
,
the function may optionally have the following signature instead:
function( item:Object, groupIndex:int, itemIndex:int ):DisplayObject
All of the icon fields and functions, ordered by priority:
iconSourceFunction
iconSourceField
iconLabelFunction
iconLabelField
iconFunction
iconField
In the following example, the icon function is customized:
renderer.iconFunction = function( item:Object ):DisplayObject { if(item in cachedIcons) { return cachedIcons[item]; } var icon:Image = new Image( textureAtlas.getTexture( item.textureName ) ); cachedIcons[item] = icon; return icon; };
The default value is null
.
public function get iconFunction():Function
public function set iconFunction(value:Function):void
See also
iconLabelFactory | property |
iconLabelFactory:Function
A function that generates ITextRenderer
that uses the result
of iconLabelField
or iconLabelFunction
.
CAn be used to set properties on the ITextRenderer
.
The function is expected to have the following signature:
function():ITextRenderer
In the following example, the icon label factory is customized:
renderer.iconLabelFactory = function():ITextRenderer { var renderer:TextFieldTextRenderer = new TextFieldTextRenderer(); renderer.textFormat = new TextFormat( "Source Sans Pro", 16, 0x333333 ); renderer.embedFonts = true; return renderer; };
The default value is null
.
public function get iconLabelFactory():Function
public function set iconLabelFactory(value:Function):void
See also
iconLabelField | property |
iconLabelField:String
The field in the item that contains a string to be displayed in a
renderer-managed ITextRenderer
in the icon position of
the renderer. The renderer will automatically reuse an internal
ITextRenderer
and swap the text when the data changes.
This ITextRenderer
may be skinned by changing the
iconLabelFactory
.
Using an icon label will result in better performance than
passing in an ITextRenderer
through a iconField
or iconFunction
because the renderer can avoid
costly display list manipulation.
All of the icon fields and functions, ordered by priority:
iconSourceFunction
iconSourceField
iconLabelFunction
iconLabelField
iconFunction
iconField
In the following example, the icon label field is customized:
renderer.iconLabelField = "text";
The default value is "iconLabel"
.
public function get iconLabelField():String
public function set iconLabelField(value:String):void
See also
iconLabelFunction | property |
iconLabelFunction:Function
A function that returns a string to be displayed in a
renderer-managed ITextRenderer
in the icon position of
the renderer. The renderer will automatically reuse an internal
ITextRenderer
and swap the text when the data changes.
This ITextRenderer
may be skinned by changing the
iconLabelFactory
.
Using an icon label will result in better performance than
passing in an ITextRenderer
through a iconField
or iconFunction
because the renderer can avoid costly
display list manipulation.
The function is expected to have the following signature:
function( item:Object ):String
If the item renderer is an IListItemRenderer
, the
function may optionally have the following signature instead:
function( item:Object, index:int ):String
If the item renderer is an IGroupedListItemRenderer
,
the function may optionally have the following signature instead:
function( item:Object, groupIndex:int, itemIndex:int ):String
All of the icon fields and functions, ordered by priority:
iconSourceFunction
iconSourceField
iconLabelFunction
iconLabelField
iconFunction
iconField
In the following example, the icon label function is customized:
renderer.iconLabelFunction = function( item:Object ):String { return item.firstName + " " + item.lastName; };
The default value is null
.
public function get iconLabelFunction():Function
public function set iconLabelFunction(value:Function):void
See also
iconLabelProperties | property |
iconLabelProperties:Object
An object that stores properties for the icon label text renderer
sub-component (if using iconLabelField
or
iconLabelFunction
), and the properties will be passed
down to the text renderer when this component validates. The
available properties depend on which ITextRenderer
implementation is returned by iconLabelFactory
. Refer to
feathers.core.ITextRenderer
for a list of available text renderer implementations.
If the subcomponent has its own subcomponents, their properties
can be set too, using attribute @
notation. For example,
to set the skin on the thumb which is in a SimpleScrollBar
,
which is in a List
, you can use the following syntax:
list.verticalScrollBarProperties.@thumbProperties.defaultSkin = new Image(texture);
Setting properties in a iconLabelFactory
function instead of using iconLabelProperties
will
result in better performance.
In the following example, the icon label properties are customized:
renderer.@iconLabelProperties.textFormat = new TextFormat( "Source Sans Pro", 16, 0x333333 ); renderer.@iconLabelProperties.embedFonts = true;
The default value is null
.
public function get iconLabelProperties():Object
public function set iconLabelProperties(value:Object):void
See also
iconLabelStyleName | property |
protected var iconLabelStyleName:String = "feathers-item-renderer-icon-label"
The value added to the styleNameList
of the icon label
text renderer, if it exists. This variable is protected
so that sub-classes can customize the icon label text renderer style
name in their constructors instead of using the default style name
defined by DEFAULT_CHILD_STYLE_NAME_ICON_LABEL
.
To customize the icon label text renderer style name without
subclassing, see customIconLabelStyleName
.
See also
iconLoaderFactory | property |
iconLoaderFactory:Function
A function that generates an ImageLoader
that uses the result
of iconSourceField
or iconSourceFunction
.
Useful for transforming the ImageLoader
in some way. For
example, you might want to scale the texture for current screen
density or apply pixel snapping.
The function is expected to have the following signature:
function():ImageLoader
In the following example, the loader factory is customized:
renderer.iconLoaderFactory = function():ImageLoader { var loader:ImageLoader = new ImageLoader(); loader.scaleFactor = 2; return loader; };
The default value is function():ImageLoader { return new ImageLoader(); }
.
public function get iconLoaderFactory():Function
public function set iconLoaderFactory(value:Function):void
See also
iconLoaderStyleName | property |
protected var iconLoaderStyleName:String = "feathers-item-renderer-icon-loader"
The value added to the styleNameList
of the icon loader,
if it exists. This variable is protected
so that sub-classes can customize the icon loader style name in their
constructors instead of using the default style name defined by
DEFAULT_CHILD_STYLE_NAME_ICON_LOADER
.
To customize the icon loader style name without subclassing, see
customIconLoaderStyleName
.
See also
iconSourceField | property |
iconSourceField:String
The field in the item that contains a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
icon. The renderer will automatically manage and reuse an internal
ImageLoader
sub-component and this value will be passed
to the source
property. The ImageLoader
may
be customized by changing the iconLoaderFactory
.
Using an icon source will result in better performance than
passing in an ImageLoader
or Image
through
a iconField
or iconFunction
because the renderer can avoid costly display list manipulation.
All of the icon fields and functions, ordered by priority:
iconSourceFunction
iconSourceField
iconLabelFunction
iconLabelField
iconFunction
iconField
In the following example, the icon source field is customized:
renderer.iconSourceField = "texture";
The default value is "iconSource"
.
public function get iconSourceField():String
public function set iconSourceField(value:String):void
See also
iconSourceFunction | property |
iconSourceFunction:Function
A function used to generate a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
icon. The renderer will automatically manage and reuse an internal
ImageLoader
sub-component and this value will be passed
to the source
property. The ImageLoader
may
be customized by changing the iconLoaderFactory
.
Using an icon source will result in better performance than
passing in an ImageLoader
or Image
through
a iconField
or iconFunction
because the renderer can avoid costly display list manipulation.
Note: As the list scrolls, this function will almost always be called more than once for each individual item in the list's data provider. Your function should not simply return a new texture every time. This will result in the unnecessary creation and destruction of many textures, which will overwork the garbage collector and hurt performance. Creating a new texture at all is dangerous, unless you are absolutely sure to dispose it when necessary because neither the list nor its item renderer will dispose of the texture for you. If you are absolutely sure that you are managing the texture memory with proper disposal, it's better to return a new texture the first time this function is called for a particular item and then return the same texture if that item is passed to this function again.
The function is expected to have the following signature:
function( item:Object ):Object
If the item renderer is an IListItemRenderer
, the
function may optionally have the following signature instead:
function( item:Object, index:int ):Object
If the item renderer is an IGroupedListItemRenderer
,
the function may optionally have the following signature instead:
function( item:Object, groupIndex:int, itemIndex:int ):Object
The return value is a valid value for the source
property of an ImageLoader
component.
All of the icon fields and functions, ordered by priority:
iconSourceFunction
iconSourceField
iconLabelFunction
iconLabelField
iconFunction
iconField
In the following example, the icon source function is customized:
renderer.iconSourceFunction = function( item:Object ):Object { return "http://www.example.com/thumbs/" + item.name + "-thumb.png"; };
The default value is null
.
public function get iconSourceFunction():Function
public function set iconSourceFunction(value:Function):void
See also
isChildFocusEnabled | property |
isChildFocusEnabled:Boolean
Determines if this component's children can receive focus. This
property is completely independent from the isFocusEnabled
property. In other words, it's possible to disable focus on this
component while still allowing focus on its children (or the other
way around).
In the following example, the focus is disabled:
object.isFocusEnabled = false;
The default value is true
.
public function get isChildFocusEnabled():Boolean
public function set isChildFocusEnabled(value:Boolean):void
See also
isSelectableOnAccessoryTouch | property |
isSelectableOnAccessoryTouch:Boolean
If enabled, the item renderer may be selected by touching the
accessory. By default, the accessory will not trigger selection when
using defaultAccessory
, accessoryField
, or
accessoryFunction
and the accessory is a Feathers
component.
In the following example, the item renderer can be selected when the accessory is touched:
renderer.isSelectableOnAccessoryTouch = true;
The default value is false
.
public function get isSelectableOnAccessoryTouch():Boolean
public function set isSelectableOnAccessoryTouch(value:Boolean):void
isSelectableWithoutToggle | property |
protected var isSelectableWithoutToggle:Boolean = true
Determines if the item renderer can be selected even if
isToggle
is set to false
. Subclasses are
expected to change this value, if required.
itemHasAccessory | property |
itemHasAccessory:Boolean
If true, the accessory will come from the renderer's item using the appropriate field or function for the accessory. If false, the accessory may be set using other means.
In the following example, the item doesn't have an accessory:
renderer.itemHasAccessory = false;
The default value is true
.
public function get itemHasAccessory():Boolean
public function set itemHasAccessory(value:Boolean):void
itemHasEnabled | property |
itemHasEnabled:Boolean
If true, the renderer's enabled state will come from the renderer's item using the appropriate field or function for enabled. If false, the renderer will be enabled if its owner is enabled.
In the following example, the item doesn't have an accessory:
renderer.itemHasEnabled = true;
The default value is false
.
public function get itemHasEnabled():Boolean
public function set itemHasEnabled(value:Boolean):void
See also
itemHasIcon | property |
itemHasIcon:Boolean
If true, the icon will come from the renderer's item using the appropriate field or function for the icon. If false, the icon may be skinned for each state externally.
In the following example, the item doesn't have an icon:
renderer.itemHasIcon = false;
The default value is true
.
public function get itemHasIcon():Boolean
public function set itemHasIcon(value:Boolean):void
itemHasLabel | property |
itemHasLabel:Boolean
If true, the label will come from the renderer's item using the appropriate field or function for the label. If false, the label may be set externally.
In the following example, the item doesn't have a label:
renderer.itemHasLabel = false;
The default value is true
.
public function get itemHasLabel():Boolean
public function set itemHasLabel(value:Boolean):void
See also
itemHasSelectable | property |
itemHasSelectable:Boolean
If true, the ability to select the renderer will come from the renderer's item using the appropriate field or function for selectable. If false, the renderer will be selectable if its owner is selectable.
In the following example, the item doesn't have an accessory:
renderer.itemHasSelectable = true;
The default value is false
.
public function get itemHasSelectable():Boolean
public function set itemHasSelectable(value:Boolean):void
See also
itemHasSkin | property |
itemHasSkin:Boolean
If true, the skin will come from the renderer's item using the appropriate field or function for the skin. If false, the skin may be set for each state externally.
In the following example, the item has a skin:
renderer.itemHasSkin = true; renderer.skinField = "background";
The default value is false
.
public function get itemHasSkin():Boolean
public function set itemHasSkin(value:Boolean):void
labelField | property |
labelField:String
The field in the item that contains the label text to be displayed by
the renderer. If the item does not have this field, and a
labelFunction
is not defined, then the renderer will
default to calling toString()
on the item. To omit the
label completely, either provide a custom item renderer without a
label or define a labelFunction
that returns an empty
string.
All of the label fields and functions, ordered by priority:
labelFunction
labelField
In the following example, the label field is customized:
renderer.labelField = "text";
The default value is "label"
.
public function get labelField():String
public function set labelField(value:String):void
See also
labelFunction | property |
labelFunction:Function
A function used to generate label text for a specific item. If this
function is not null, then the labelField
will be
ignored.
The function is expected to have the following signature:
function( item:Object ):String
If the item renderer is an IListItemRenderer
, the
function may optionally have the following signature instead:
function( item:Object, index:int ):String
If the item renderer is an IGroupedListItemRenderer
,
the function may optionally have the following signature instead:
function( item:Object, groupIndex:int, itemIndex:int ):String
All of the label fields and functions, ordered by priority:
labelFunction
labelField
In the following example, the label function is customized:
renderer.labelFunction = function( item:Object ):String { return item.firstName + " " + item.lastName; };
The default value is null
.
public function get labelFunction():Function
public function set labelFunction(value:Function):void
See also
selectableField | property |
selectableField:String
The field in the item that determines if the item renderer can be
selected, if the list allows selection. If the item does not have
this field, and a selectableFunction
is not defined,
then the renderer will default to being selectable.
All of the label fields and functions, ordered by priority:
selectableFunction
selectableField
In the following example, the selectable field is customized:
renderer.itemHasSelectable = true; renderer.selectableField = "isSelectable";
The default value is "selectable"
.
public function get selectableField():String
public function set selectableField(value:String):void
See also
selectableFunction | property |
selectableFunction:Function
A function used to determine if a specific item is selectable. If this
function is not null, then the selectableField
will be
ignored.
The function is expected to have the following signature:
function( item:Object ):Boolean
If the item renderer is an IListItemRenderer
, the
function may optionally have the following signature instead:
function( item:Object, index:int ):Boolean
If the item renderer is an IGroupedListItemRenderer
,
the function may optionally have the following signature instead:
function( item:Object, groupIndex:int, itemIndex:int ):Boolean
All of the selectable fields and functions, ordered by priority:
selectableFunction
selectableField
In the following example, the selectable function is customized:
renderer.itemHasSelectable = true; renderer.selectableFunction = function( item:Object ):Boolean { return item.isSelectable; };
The default value is null
.
public function get selectableFunction():Function
public function set selectableFunction(value:Function):void
See also
skinField | property |
skinField:String
The field in the item that contains a display object to be displayed as a background skin.
All of the icon fields and functions, ordered by priority:
skinSourceFunction
skinSourceField
skinFunction
skinField
In the following example, the skin field is customized:
renderer.itemHasSkin = true; renderer.skinField = "background";
The default value is "skin"
.
public function get skinField():String
public function set skinField(value:String):void
See also
skinFunction | property |
skinFunction:Function
A function used to generate a background skin for a specific item.
Note: As the list scrolls, this function will almost always be called more than once for each individual item in the list's data provider. Your function should not simply return a new display object every time. This will result in the unnecessary creation and destruction of many skins, which will overwork the garbage collector and hurt performance. It's better to return a new skin the first time this function is called for a particular item and then return the same skin if that item is passed to this function again.
The function is expected to have the following signature:
function( item:Object ):DisplayObject
If the item renderer is an IListItemRenderer
, the
function may optionally have the following signature instead:
function( item:Object, index:int ):DisplayObject
If the item renderer is an IGroupedListItemRenderer
,
the function may optionally have the following signature instead:
function( item:Object, groupIndex:int, itemIndex:int ):DisplayObject
All of the skin fields and functions, ordered by priority:
skinSourceFunction
skinSourceField
skinFunction
skinField
In the following example, the skin function is customized:
renderer.itemHasSkin = true; renderer.skinFunction = function( item:Object ):DisplayObject { if(item in cachedSkin) { return cachedSkin[item]; } var skin:Image = new Image( textureAtlas.getTexture( item.textureName ) ); cachedSkin[item] = skin; return skin; };
The default value is null
.
public function get skinFunction():Function
public function set skinFunction(value:Function):void
See also
skinLoaderFactory | property |
skinLoaderFactory:Function
A function that generates an ImageLoader
that uses the result
of skinSourceField
or skinSourceFunction
.
Useful for transforming the ImageLoader
in some way. For
example, you might want to scale the texture for current screen
density or apply pixel snapping.
The function is expected to have the following signature:
function():ImageLoader
In the following example, the loader factory is customized:
renderer.skinLoaderFactory = function():ImageLoader { var loader:ImageLoader = new ImageLoader(); loader.scaleFactor = 2; return loader; };
The default value is function():ImageLoader { return new ImageLoader(); }
.
public function get skinLoaderFactory():Function
public function set skinLoaderFactory(value:Function):void
See also
skinSourceField | property |
skinSourceField:String
The field in the item that contains a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
skin. The renderer will automatically manage and reuse an internal
ImageLoader
sub-component and this value will be passed
to the source
property. The ImageLoader
may
be customized by changing the skinLoaderFactory
.
Using a skin source will result in better performance than
passing in an ImageLoader
or Image
through
a skinField
or skinFunction
because the renderer can avoid costly display list manipulation.
All of the skin fields and functions, ordered by priority:
skinSourceFunction
skinSourceField
skinFunction
skinField
In the following example, the skin source field is customized:
renderer.itemHasSkin = true; renderer.skinSourceField = "texture";
The default value is "skinSource"
.
public function get skinSourceField():String
public function set skinSourceField(value:String):void
See also
skinSourceFunction | property |
skinSourceFunction:Function
A function used to generate a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
skin. The renderer will automatically manage and reuse an internal
ImageLoader
sub-component and this value will be passed
to the source
property. The ImageLoader
may
be customized by changing the skinLoaderFactory
.
Using a skin source will result in better performance than
passing in an ImageLoader
or Image
through
a skinField
or skinnFunction
because the renderer can avoid costly display list manipulation.
Note: As the list scrolls, this function will almost always be called more than once for each individual item in the list's data provider. Your function should not simply return a new texture every time. This will result in the unnecessary creation and destruction of many textures, which will overwork the garbage collector and hurt performance. Creating a new texture at all is dangerous, unless you are absolutely sure to dispose it when necessary because neither the list nor its item renderer will dispose of the texture for you. If you are absolutely sure that you are managing the texture memory with proper disposal, it's better to return a new texture the first time this function is called for a particular item and then return the same texture if that item is passed to this function again.
The function is expected to have the following signature:
function( item:Object ):Object
If the item renderer is an IListItemRenderer
, the
function may optionally have the following signature instead:
function( item:Object, index:int ):Object
If the item renderer is an IGroupedListItemRenderer
,
the function may optionally have the following signature instead:
function( item:Object, groupIndex:int, itemIndex:int ):Object
The return value is a valid value for the source
property of an ImageLoader
component.
All of the skin fields and functions, ordered by priority:
skinSourceFunction
skinSourceField
skinFunction
skinField
In the following example, the skin source function is customized:
renderer.itemHasSkin = true; renderer.skinSourceFunction = function( item:Object ):Object { return "http://www.example.com/images/" + item.name + "-skin.png"; };
The default value is null
.
public function get skinSourceFunction():Function
public function set skinSourceFunction(value:Function):void
See also
stopScrollingOnAccessoryTouch | property |
stopScrollingOnAccessoryTouch:Boolean
If enabled, calls owner.stopScrolling() when TouchEvents are dispatched by the accessory.
In the following example, the list won't stop scrolling when the accessory is touched:
renderer.stopScrollingOnAccessoryTouch = false;
The default value is true
.
public function get stopScrollingOnAccessoryTouch():Boolean
public function set stopScrollingOnAccessoryTouch(value:Boolean):void
BaseDefaultItemRenderer | () | Constructor |
public function BaseDefaultItemRenderer()
Constructor.
autoSizeIfNeeded | () | method |
override protected function autoSizeIfNeeded():Boolean
If the component's dimensions have not been set explicitly, it will
measure its content and determine an ideal size for itself. If the
explicitWidth
or explicitHeight
member
variables are set, those value will be used without additional
measurement. If one is set, but not the other, the dimension with the
explicit value will not be measured, but the other non-explicit
dimension will still need measurement.
Calls saveMeasurements()
to set up the
actualWidth
and actualHeight
member
variables used for layout.
Meant for internal use, and subclasses may override this function with a custom implementation.
ReturnsBoolean |
commitData | () | method |
protected function commitData():void
Updates the renderer to display the item's data. Override this function to pass data to sub-components and react to data changes.
Don't forget to handle the case where the data is null
.
getAccessoryForState | () | method |
public function getAccessoryForState(state:String):DisplayObject
Gets the accessory to be used by the item renderer when the item
renderer's currentState
property matches the specified
state value.
If a accessory is not defined for a specific state, returns
null
.
Parameters
state:String |
DisplayObject |
See also
getAccessoryLabelFontStylesForState | () | method |
public function getAccessoryLabelFontStylesForState(state:String):TextFormat
Gets the font styles to be used to display the item renderer's
accessory label text when the item renderer's
currentState
property matches the specified state value.
If icon label font styles are not defined for a specific state,
returns null
.
Parameters
state:String |
TextFormat |
See also
getIconLabelFontStylesForState | () | method |
public function getIconLabelFontStylesForState(state:String):TextFormat
Gets the font styles to be used to display the item renderer's icon
label text when the item renderer's currentState
property matches the specified state value.
If icon label font styles are not defined for a specific state,
returns null
.
Parameters
state:String |
TextFormat |
See also
itemToAccessory | () | method |
protected function itemToAccessory(item:Object):DisplayObject
Uses the accessory fields and functions to generate an accessory for a specific item.
All of the accessory fields and functions, ordered by priority:
accessorySourceFunction
accessorySourceField
accessoryLabelFunction
accessoryLabelField
accessoryFunction
accessoryField
Parameters
item:Object |
DisplayObject |
itemToEnabled | () | method |
protected function itemToEnabled(item:Object):Boolean
Uses the enabled fields and functions to generate a enabled value for a specific item.
All of the enabled fields and functions, ordered by priority:
enabledFunction
enabledField
Parameters
item:Object |
Boolean |
itemToIcon | () | method |
protected function itemToIcon(item:Object):DisplayObject
Uses the icon fields and functions to generate an icon for a specific item.
All of the icon fields and functions, ordered by priority:
iconSourceFunction
iconSourceField
iconLabelFunction
iconLabelField
iconFunction
iconField
Parameters
item:Object |
DisplayObject |
itemToLabel | () | method |
public function itemToLabel(item:Object):String
Using labelField
and labelFunction
,
generates a label from the item.
All of the label fields and functions, ordered by priority:
labelFunction
labelField
Parameters
item:Object |
String |
itemToSelectable | () | method |
protected function itemToSelectable(item:Object):Boolean
Uses the selectable fields and functions to generate a selectable value for a specific item.
All of the selectable fields and functions, ordered by priority:
selectableFunction
selectableField
Parameters
item:Object |
Boolean |
itemToSkin | () | method |
protected function itemToSkin(item:Object):DisplayObject
Uses the skin fields and functions to generate a skin for a specific item.
All of the skin fields and functions, ordered by priority:
skinSourceFunction
skinSourceField
skinFunction
skinField
Parameters
item:Object |
DisplayObject |
setAccessoryForState | () | method |
public function setAccessoryForState(state:String, accessory:DisplayObject):void
Sets the accessory to be used by the item renderer when the item
renderer's currentState
property matches the specified
state value.
If an accessory is not defined for a specific state, the value of
the defaultAccessory
property will be used instead.
Parameters
state:String | |
accessory:DisplayObject |
See also
setAccessoryLabelFontStylesForState | () | method |
public function setAccessoryLabelFontStylesForState(state:String, format:TextFormat):void
Sets the font styles to be used to display the accessory label's text
when the item renderer's currentState
property matches
the specified state value.
If font styles are not defined for a specific state, the value of
the accessoryLabelFontStyles
property will be used instead.
Note: if the text renderer has been customized with advanced font
formatting, it may override the values specified with
setAccessoryLabelFontStylesForState()
and properties like
accessoryLabelFontStyles
and
disabledAccessoryLabelFontStyles
.
Parameters
state:String | |
format:TextFormat |
See also
setIconLabelFontStylesForState | () | method |
public function setIconLabelFontStylesForState(state:String, format:TextFormat):void
Sets the font styles to be used to display the icon label's text when
the item renderer's currentState
property matches the
specified state value.
If font styles are not defined for a specific state, the value of
the iconLabelFontStyles
property will be used instead.
Note: if the text renderer has been customized with advanced font
formatting, it may override the values specified with
setIconLabelFontStylesForState()
and properties like
iconLabelFontStyles
and
disabledIconLabelFontStyles
.
Parameters
state:String | |
format:TextFormat |
See also
useStateDelayTimer | style |
useStateDelayTimer:Boolean
If true, the down state (and subsequent state changes) will be delayed to improve the user experience when scrolling on a touch screen. Without the delay, the down state will appear immediately and then disappear once touch-based scrolling begins. This might be described as flickering, which is typically undesirable.
In the following example, the state delay timer is disabled:
renderer.useStateDelayTimer = false;
The default value is true
.
accessoryLabelSelectedFontStyles | style |
accessoryLabelSelectedFontStyles:TextFormat
The font styles used to display the item renderer's accessory label text when the item renderer is selected.
In the following example, the accessory label selected font styles are customized:
itemRenderer.accessoryLabelSelectedFontStyles = new TextFormat( "Helvetica", 20, 0x999999 );
Note: The starling.text.TextFormat
class defines a
number of common font styles, but the text renderer being used may
support a larger number of ways to be customized. Use the
accessoryLabelFactory
to set more advanced styles on the
text renderer.
The default value is null
.
See also
accessoryLabelDisabledFontStyles | style |
accessoryLabelDisabledFontStyles:TextFormat
The font styles used to display the item renderer's accessory label text when the item renderer is disabled.
In the following example, the accessory label disabled font styles are customized:
itemRenderer.accessoryLabelDisabledFontStyles = new TextFormat( "Helvetica", 20, 0x999999 );
Note: The starling.text.TextFormat
class defines a
number of common font styles, but the text renderer being used may
support a larger number of ways to be customized. Use the
accessoryLabelFactory
to set more advanced styles on the
text renderer.
The default value is null
.
See also
accessoryLabelFontStyles | style |
accessoryLabelFontStyles:TextFormat
The font styles used to display the item renderer's accessory label text.
In the following example, the accessory label font styles are customized:
itemRenderer.accessoryLabelFontStyles = new TextFormat( "Helvetica", 20, 0xcc0000 );
Note: The starling.text.TextFormat
class defines a
number of common font styles, but the text renderer being used may
support a larger number of ways to be customized. Use the
accessoryLabelFactory
to set more advanced styles.
The default value is null
.
See also
iconLabelSelectedFontStyles | style |
iconLabelSelectedFontStyles:TextFormat
The font styles used to display the item renderer's icon label text when the item renderer is selected.
In the following example, the icon label selected font styles are customized:
itemRenderer.iconLabelSelectedFontStyles = new TextFormat( "Helvetica", 20, 0x999999 );
Note: The starling.text.TextFormat
class defines a
number of common font styles, but the text renderer being used may
support a larger number of ways to be customized. Use the
iconLabelFactory
to set more advanced styles on the
text renderer.
The default value is null
.
See also
iconLabelDisabledFontStyles | style |
iconLabelDisabledFontStyles:TextFormat
The font styles used to display the item renderer's icon label text when the item renderer is disabled.
In the following example, the icon label disabled font styles are customized:
itemRenderer.iconLabelDisabledFontStyles = new TextFormat( "Helvetica", 20, 0x999999 );
Note: The starling.text.TextFormat
class defines a
number of common font styles, but the text renderer being used may
support a larger number of ways to be customized. Use the
iconLabelFactory
to set more advanced styles on the
text renderer.
The default value is null
.
See also
iconLabelFontStyles | style |
iconLabelFontStyles:TextFormat
The font styles used to display the item renderer's icon label text.
In the following example, the icon label font styles are customized:
itemRenderer.iconLabelFontStyles = new TextFormat( "Helvetica", 20, 0xcc0000 );
Note: The starling.text.TextFormat
class defines a
number of common font styles, but the text renderer being used may
support a larger number of ways to be customized. Use the
iconLabelFactory
to set more advanced styles.
The default value is null
.
See also
minAccessoryGap | style |
minAccessoryGap:Number
If the value of the accessoryGap
property is
Number.POSITIVE_INFINITY
, meaning that the gap will
fill as much space as possible, the final calculated value will not be
smaller than the value of the minAccessoryGap
property.
If the value of minAccessoryGap
is NaN
, the
value of the minGap
property will be used instead.
The following example ensures that the gap is never smaller than 20 pixels:
button.gap = Number.POSITIVE_INFINITY; button.minGap = 20;
renderer.accessoryGap = 20;
The default value is NaN
.
See also
layoutOrder | style |
layoutOrder:String
The accessory's position will be based on which other child (the label or the icon) the accessory should be relative to.
The accessoryPositionOrigin
property will be ignored
if accessoryPosition
is set to RelativePosition.MANUAL
.
In the following example, the layout order is changed:
renderer.layoutOrder = ItemRendererLayoutOrder.LABEL_ACCESSORY_ICON;
The default value is feathers.controls.ItemRendererLayoutOrder.LABEL_ICON_ACCESSORY
.
See also
customIconLabelStyleName | style |
customIconLabelStyleName:String
A style name to add to the item renderer's icon label text renderer sub-component. Typically used by a theme to provide different styles to different item renderers.
In the following example, a custom icon label style name is passed to the item renderer:
itemRenderer.customIconLabelStyleName = "my-custom-icon-label";
In your theme, you can target this sub-component style name to provide different styles than the default:
getStyleProviderForClass( BitmapFontTextRenderer ).setFunctionForStyleName( "my-custom-icon-label", setCustomIconLabelStyles );
The default value is null
.
See also
customIconLoaderStyleName | style |
customIconLoaderStyleName:String
A style name to add to the item renderer's icon loader sub-component. Typically used by a theme to provide different styles to different item renderers.
In the following example, a custom icon loader style name is passed to the item renderer:
itemRenderer.customIconLodaerStyleName = "my-custom-icon-loader";
In your theme, you can target this sub-component style name to provide different styles than the default:
getStyleProviderForClass( ImageLoader ).setFunctionForStyleName( "my-custom-icon-loader", setCustomIconLoaderStyles );
The default value is null
.
See also
customAccessoryLabelStyleName | style |
customAccessoryLabelStyleName:String
A style name to add to the item renderer's accessory label text renderer sub-component. Typically used by a theme to provide different styles to different item renderers.
In the following example, a custom accessory label style name is passed to the item renderer:
itemRenderer.customAccessoryLabelStyleName = "my-custom-accessory-label";
In your theme, you can target this sub-component style name to provide different styles than the default:
getStyleProviderForClass( BitmapFontTextRenderer ).setFunctionForStyleName( "my-custom-accessory-label", setCustomAccessoryLabelStyles );
The default value is null
.
See also
customAccessoryLoaderStyleName | style |
customAccessoryLoaderStyleName:String
A style name to add to the item renderer's accessory loader sub-component. Typically used by a theme to provide different styles to different item renderers.
In the following example, a custom accessory loader style name is passed to the item renderer:
itemRenderer.customAccessoryLoaderStyleName = "my-custom-accessory-loader";
In your theme, you can target this sub-component style name to provide different styles than the default:
getStyleProviderForClass( ImageLoader ).setFunctionForStyleName( "my-custom-accessory-loader", setCustomAccessoryLoaderStyles );
The default value is null
.
See also
accessoryGap | style |
accessoryGap:Number
The space, in pixels, between the accessory and the other child it is
positioned relative to. Applies to either horizontal or vertical
spacing, depending on the value of accessoryPosition
. If
the value is NaN
, the value of the gap
property will be used instead.
If accessoryGap
is set to Number.POSITIVE_INFINITY
,
the accessory and the component it is relative to will be positioned
as far apart as possible.
In the following example, the accessory gap is set to 20 pixels:
renderer.accessoryGap = 20;
The default value is NaN
.
See also
accessoryOffsetY | style |
accessoryOffsetY:Number
Offsets the y position of the accessory by a certain number of pixels.
In the following example, the accessory y position is adjusted by 20 pixels:
renderer.accessoryOffsetY = 20;
The default value is 0
.
See also
accessoryOffsetX | style |
accessoryOffsetX:Number
Offsets the x position of the accessory by a certain number of pixels.
In the following example, the accessory x position is adjusted by 20 pixels:
renderer.accessoryOffsetX = 20;
The default value is 0
.
See also
accessoryPosition | style |
accessoryPosition:String
The location of the accessory, relative to one of the other children.
Use RelativePosition.MANUAL
to position the accessory
from the top-left corner.
In the following example, the accessory is placed on the bottom:
renderer.accessoryPosition = RelativePosition.BOTTOM;
The default value is feathers.layout.RelativePosition.RIGHT
.
See also
ALTERNATE_STYLE_NAME_CHECK | Constant |
public static const ALTERNATE_STYLE_NAME_CHECK:String = "feathers-check-item-renderer"
An alternate style name to use with the default item renderer to allow a theme to give it a "check" style. If a theme does not provide a style for a check item renderer, the theme will automatically fall back to using the default item renderer style.
An alternate style name should always be added to a component's
styleNameList
before the component is initialized. If
the style name is added later, it will be ignored.
In the following example, the check item renderer style is applied to a list's item renderers:
list.itemRendererFactory = function():IListItemRenderer { var itemRenderer:DefaultListItemRenderer = new DefaultListItemRenderer(); itemRenderer.styleNameList.add( DefaultListItemRenderer.ALTERNATE_STYLE_NAME_CHECK ); return itemRenderer; };
See also
ALTERNATE_STYLE_NAME_DRILL_DOWN | Constant |
public static const ALTERNATE_STYLE_NAME_DRILL_DOWN:String = "feathers-drill-down-item-renderer"
An alternate style name to use with the default item renderer to allow a theme to give it a "drill-down" style. If a theme does not provide a style for a drill-down item renderer, the theme will automatically fall back to using the default item renderer style.
An alternate style name should always be added to a component's
styleNameList
before the component is initialized. If
the style name is added later, it will be ignored.
In the following example, the drill-down style is applied to a list's item renderers:
list.itemRendererFactory = function():IListItemRenderer { var itemRenderer:DefaultListItemRenderer = new DefaultListItemRenderer(); itemRenderer.styleNameList.add( DefaultListItemRenderer.ALTERNATE_STYLE_NAME_DRILL_DOWN ); return itemRenderer; };
See also
DEFAULT_CHILD_STYLE_NAME_ACCESSORY_LABEL | Constant |
public static const DEFAULT_CHILD_STYLE_NAME_ACCESSORY_LABEL:String = "feathers-item-renderer-accessory-label"
The default value added to the styleNameList
of the
accessory label, if it exists.
See also
DEFAULT_CHILD_STYLE_NAME_ACCESSORY_LOADER | Constant |
public static const DEFAULT_CHILD_STYLE_NAME_ACCESSORY_LOADER:String = "feathers-item-renderer-accessory-loader"
The default value added to the styleNameList
of the
accessory loader, if it exists.
See also
DEFAULT_CHILD_STYLE_NAME_ICON_LABEL | Constant |
public static const DEFAULT_CHILD_STYLE_NAME_ICON_LABEL:String = "feathers-item-renderer-icon-label"
The default value added to the styleNameList
of the icon
label, if it exists.
See also
DEFAULT_CHILD_STYLE_NAME_ICON_LOADER | Constant |
public static const DEFAULT_CHILD_STYLE_NAME_ICON_LOADER:String = "feathers-item-renderer-icon-loader"
The default value added to the styleNameList
of the icon
loader, if it exists.
See also
DEFAULT_CHILD_STYLE_NAME_LABEL | Constant |
public static const DEFAULT_CHILD_STYLE_NAME_LABEL:String = "feathers-item-renderer-label"
The default value added to the styleNameList
of the
primary label.
See also