Package | feathers.controls |
Class | public class ToggleButton |
Inheritance | ToggleButton Button BasicButton FeathersControl starling.display.Sprite |
Implements | IGroupedToggle |
Subclasses | BaseDefaultItemRenderer, Check, FullScreenToggleButton, MuteToggleButton, PlayPauseToggleButton, Radio |
Product Version : | Feathers 2.0.0 |
The following example creates a toggle button, and listens for when its selection changes:
var button:ToggleButton = new ToggleButton(); button.label = "Click Me"; button.addEventListener( Event.CHANGE, button_changeHandler ); this.addChild( button );
See also
Property | Defined By | ||
---|---|---|---|
addedEffect : Function
An optional effect that is activated when the component is added to
the stage. | FeathersControl | ||
baseline : Number [read-only]
Returns the text baseline measurement, in pixels. | Button | ||
currentState : String [read-only]
The current state of the button. | BasicButton | ||
defaultLabelProperties : Object
An object that stores properties for the button's label text renderer
when no specific properties are defined for the button's current
state, and the properties will be passed down to the label text
renderer when the button validates. | Button | ||
defaultTextEditorFactory : Function [static]
A function used by all UI controls that support text editor to
create an ITextEditor instance. | FeathersControl | ||
defaultTextRendererFactory : Function [static]
A function used by all UI controls that support text renderers to
create an ITextRenderer instance. | FeathersControl | ||
depth : int [read-only]
The component's depth in the display list, relative to the stage. | FeathersControl | ||
effectsSuspended : Boolean [read-only]
Indicates if effects have been suspended. | FeathersControl | ||
explicitHeight : Number [read-only]
The height value explicitly set by passing a value to the
height setter or by calling the setSize()
function. | FeathersControl | ||
explicitMaxHeight : Number [read-only]
The maximum height value explicitly set by passing a value to the
maxHeight setter. | FeathersControl | ||
explicitMaxWidth : Number [read-only]
The maximum width value explicitly set by passing a value to the
maxWidth setter. | FeathersControl | ||
explicitMinHeight : Number [read-only]
The minimum height value explicitly set by passing a value to the
minHeight setter. | FeathersControl | ||
explicitMinWidth : Number [read-only]
The minimum width value explicitly set by passing a value to the
minWidth setter. | FeathersControl | ||
explicitWidth : Number [read-only]
The width value explicitly set by passing a value to the
width setter or to the setSize() method. | FeathersControl | ||
focusInEffect : Function
An optional effect that is activated when the component receives
focus. | FeathersControl | ||
focusManager : IFocusManager
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The current focus manager for this component. | FeathersControl | ||
focusOutEffect : Function
An optional effect that is activated when the component loses focus. | FeathersControl | ||
focusOwner : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
Used for associating focusable display objects that are not direct
children with an "owner" focusable display object, such as pop-ups. | FeathersControl | ||
globalStyleProvider : IStyleProvider [static]
The default IStyleProvider for all ToggleButton
components. | ToggleButton | ||
height : Number [override]
The height of the component, in pixels. | FeathersControl | ||
hideEffect : Function
An optional effect that is activated when the component is hidden. | FeathersControl | ||
includeInLayout : Boolean
Determines if the ILayout should use this object or ignore it. | FeathersControl | ||
isCreated : Boolean [read-only]
Determines if the component has been initialized and validated for
the first time. | FeathersControl | ||
isEnabled : Boolean
Indicates whether the control is interactive or not. | FeathersControl | ||
isFocusEnabled : Boolean
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
Determines if this component can receive focus. | FeathersControl | ||
isInitialized : Boolean [read-only]
Determines if the component has been initialized yet. | FeathersControl | ||
isLongPressEnabled : Boolean
Determines if FeathersEventType.LONG_PRESS will be
dispatched. | Button | ||
isQuickHitAreaEnabled : Boolean
Similar to mouseChildren on the classic display list. | FeathersControl | ||
isSelected : Boolean
Indicates if the button is selected or not. | ToggleButton | ||
isShowingFocus : Boolean [read-only]
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
Indicates if the showFocus() method has been called on
the object when it has focus. | FeathersControl | ||
isToggle : Boolean
Determines if the button may be selected or deselected as a result of
user interaction. | ToggleButton | ||
label : String
The text displayed on the button. | Button | ||
labelFactory : Function
A function used to instantiate the button's label text renderer
sub-component. | Button | ||
layoutData : ILayoutData
Extra parameters associated with this display object that will be
used by the layout algorithm. | FeathersControl | ||
longPressDuration : Number
The duration, in seconds, of a long press. | Button | ||
maintainTouchFocus : Boolean [read-only]
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
If true, the display object should remain in focus,
even if something else is touched. | FeathersControl | ||
maxHeight : Number
The maximum recommended height to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
maxWidth : Number
The maximum recommended width to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
minHeight : Number
The minimum recommended height to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
minTouchHeight : Number
If using isQuickHitAreaEnabled, and the hit area's
height is smaller than this value, it will be expanded. | FeathersControl | ||
minTouchWidth : Number
If using isQuickHitAreaEnabled, and the hit area's
width is smaller than this value, it will be expanded. | FeathersControl | ||
minWidth : Number
The minimum recommended width to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
moveEffect : Function
An optional effect that is activated when the component is moved to
a new position. | FeathersControl | ||
nextDownFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.DOWN is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
nextLeftFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.LEFT is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
nextRightFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.RIGHT is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
nextTabFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when the tab key is pressed
when a focus manager is enabled. | FeathersControl | ||
nextUpFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.UP is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
numLines : int [read-only]
The number of text lines displayed by the button. | Button | ||
previousTabFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The previous object that will receive focus when the tab key is
pressed while holding shift when a focus manager is enabled. | FeathersControl | ||
resizeEffect : Function
An optional effect that is activated when the component is resized
with new dimensions. | FeathersControl | ||
showEffect : Function
An optional effect that is activated when the component is shown. | FeathersControl | ||
styleName : String
The concatenated styleNameList, with values separated
by spaces. | FeathersControl | ||
styleNameList : TokenList [read-only]
Contains a list of all "styles" assigned to this control. | FeathersControl | ||
styleProvider : IStyleProvider
When a component initializes, a style provider may be used to set
properties that affect the component's visual appearance. | FeathersControl | ||
toggleGroup : ToggleGroup
When the toggle is added to a ToggleGroup, the group
will manage the entire group's selection when one of the toggles in
the group changes. | ToggleButton | ||
toolTip : String
Text to display in a tool tip to when hovering over this component,
if the ToolTipManager is enabled. | FeathersControl | ||
width : Number [override]
The width of the component, in pixels. | FeathersControl |
Method | Defined By | ||
---|---|---|---|
Constructor. | ToggleButton | ||
getBounds(targetSpace:DisplayObject, resultRect:Rectangle = null):Rectangle [override]
Feathers components use an optimized getBounds()
implementation that may sometimes behave differently than regular
Starling display objects. | FeathersControl | ||
getFontStylesForState(state:String):TextFormat
Gets the font styles to be used to display the button's text when the
button's currentState property matches the specified
state value. | Button | ||
getIconForState(state:String):DisplayObject
Gets the icon to be used by the button when the button's
currentState property matches the specified state value. | Button | ||
getScaleForState(state:String):Number
Gets the scale to be used by the button when the button's
currentState property matches the specified state value. | Button | ||
getSkinForState(state:String):DisplayObject
Gets the skin to be used by the button when its
currentState property matches the specified state value. | BasicButton | ||
hideFocus():void
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
| FeathersControl | ||
initializeNow():void
If the component has not yet initialized, initializes immediately. | FeathersControl | ||
invalidate(flag:String):void
Call this function to tell the UI control that a redraw is pending. | FeathersControl | ||
isInvalid(flag:String = null):Boolean
Indicates whether the control is pending validation or not. | FeathersControl | ||
move(x:Number, y:Number):void
Sets both the x and the y positions of the control in a single
function call. | FeathersControl | ||
removeFromParentWithEffect(effect:Function, dispose:Boolean = false):void
Plays an effect before removing the component from its parent. | FeathersControl | ||
resetStyleProvider():void
Resets the styleProvider property to its default value,
which is usually the global style provider for the component. | FeathersControl | ||
resumeEffects():void
Indicates that effects should be re-activated after being suspended. | FeathersControl | ||
setFontStylesForState(state:String, format:TextFormat):void
Sets the font styles to be used to display the button's text when the
button's currentState property matches the specified
state value. | Button | ||
setIconForState(state:String, icon:DisplayObject):void
Sets the icon to be used by the button when the button's
currentState property matches the specified state value. | Button | ||
setScaleForState(state:String, scale:Number):void
Sets the scale to be used by the button when the button's
currentState property matches the specified state value. | Button | ||
setSize(width:Number, height:Number):void
Sets both the width and the height of the control in a single
function call. | FeathersControl | ||
setSkinForState(state:String, skin:DisplayObject):void
Sets the skin to be used by the button when its
currentState property matches the specified state value. | BasicButton | ||
showFocus():void
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
| FeathersControl | ||
suspendEffects():void
Indicates that effects should not be activated temporarily. | FeathersControl | ||
validate():void
Immediately validates the display object, if it is invalid. | FeathersControl |
Event | Summary | Defined By | ||
---|---|---|---|---|
Dispatched when the button is selected or deselected either programmatically or as a result of user interaction. | ToggleButton | |||
Dispatched after the component has validated for the first time. | FeathersControl | |||
Dispatched after initialize() has been called, but before the first time that draw() has been called. | FeathersControl | |||
Dispatched when the button is pressed for a long time. | Button | |||
Dispatched when the width or height of the control changes. | FeathersControl | |||
Dispatched when the display object's state changes. | BasicButton | |||
Dispatched when the the user taps or clicks the button. | BasicButton |
Style | Defined By | ||
---|---|---|---|
customLabelStyleName : String A style name to add to the button's label text renderer sub-component. | Button | ||
defaultIcon : DisplayObject The icon used when no other icon is defined for the current state. | Button | ||
defaultSelectedIcon : DisplayObject The icon used when no other icon is defined for the current state when the button is selected. | ToggleButton | ||
defaultSelectedSkin : DisplayObject The skin used when no other skin is defined for the current state when the button is selected. | ToggleButton | ||
defaultSkin : DisplayObject The skin used when no other skin is defined for the current state. | BasicButton | ||
disabledFontStyles : TextFormat The font styles used to display the button's text when the button is disabled. | Button | ||
disabledIcon : DisplayObject The icon used for the button's disabled state. | Button | ||
disabledSkin : DisplayObject The skin used for the button's disabled state. | BasicButton | ||
downIcon : DisplayObject The icon used for the button's down state. | Button | ||
downSkin : DisplayObject The skin used for the button's down state. | BasicButton | ||
focusIndicatorSkin : DisplayObject If this component supports focus, this optional skin will be displayed above the component when showFocus() is called. | FeathersControl | ||
focusPadding : Number Quickly sets all focus padding properties to the same value. | FeathersControl | ||
focusPaddingBottom : Number The minimum space, in pixels, between the object's bottom edge and the bottom edge of the focus indicator skin. | FeathersControl | ||
focusPaddingLeft : Number The minimum space, in pixels, between the object's left edge and the left edge of the focus indicator skin. | FeathersControl | ||
focusPaddingRight : Number The minimum space, in pixels, between the object's right edge and the right edge of the focus indicator skin. | FeathersControl | ||
focusPaddingTop : Number The minimum space, in pixels, between the object's top edge and the top edge of the focus indicator skin. | FeathersControl | ||
fontStyles : TextFormat The font styles used to display the button's text. | Button | ||
gap : Number The space, in pixels, between the icon and the label. | Button | ||
hasLabelTextRenderer : Boolean Determines if the button's label text renderer is created or not. | Button | ||
horizontalAlign : String The location where the button's content is aligned horizontally (on the x-axis). | Button | ||
hoverIcon : DisplayObject The icon used for the button's hover state. | Button | ||
hoverSkin : DisplayObject The skin used for the button's hover state. | BasicButton | ||
iconOffsetX : Number Offsets the x position of the icon by a certain number of pixels. | Button | ||
iconOffsetY : Number Offsets the y position of the icon by a certain number of pixels. | Button | ||
iconPosition : String The location of the icon, relative to the label. | Button | ||
keepDownStateOnRollOut : Boolean Determines if a pressed button should remain in the down state if a touch moves outside of the button's bounds. | BasicButton | ||
labelOffsetX : Number Offsets the x position of the label by a certain number of pixels. | Button | ||
labelOffsetY : Number Offsets the y position of the label by a certain number of pixels. | Button | ||
minGap : Number If the value of the gap property is Number.POSITIVE_INFINITY, meaning that the gap will fill as much space as possible, the final calculated value will not be smaller than the value of the minGap property. | Button | ||
padding : Number Quickly sets all padding properties to the same value. | Button | ||
paddingBottom : Number The minimum space, in pixels, between the button's bottom edge and the button's content. | Button | ||
paddingLeft : Number The minimum space, in pixels, between the button's left edge and the button's content. | Button | ||
paddingRight : Number The minimum space, in pixels, between the button's right edge and the button's content. | Button | ||
paddingTop : Number The minimum space, in pixels, between the button's top edge and the button's content. | Button | ||
scaleWhenDown : Number The button renders at this scale in the down state. | Button | ||
scaleWhenHovering : Number The button renders at this scale in the hover state. | Button | ||
scaleWhenSelected : Number If not NaN, the button renders at this scale when selected. | ToggleButton | ||
selectedDisabledIcon : DisplayObject The icon used for the button's disabled state when the button is selected. | ToggleButton | ||
selectedDisabledSkin : DisplayObject The skin used for the button's disabled state when the button is selected. | ToggleButton | ||
selectedDownIcon : DisplayObject The icon used for the button's down state when the button is selected. | ToggleButton | ||
selectedDownSkin : DisplayObject The skin used for the button's down state when the button is selected. | ToggleButton | ||
selectedFontStyles : TextFormat The font styles used to display the button's text when the button is selected. | ToggleButton | ||
selectedHoverIcon : DisplayObject The icon used for the button's hover state when the button is selected. | ToggleButton | ||
selectedHoverSkin : DisplayObject The skin used for the button's hover state when the button is selected. | ToggleButton | ||
selectedUpIcon : DisplayObject The icon used for the button's up state when the button is selected. | ToggleButton | ||
selectedUpSkin : DisplayObject The skin used for the button's up state when the button is selected. | ToggleButton | ||
upIcon : DisplayObject The icon used for the button's up state. | Button | ||
upSkin : DisplayObject The skin used for the button's up state. | BasicButton | ||
verticalAlign : String The location where the button's content is aligned vertically (on the y-axis). | Button | ||
wordWrap : Boolean Determines if the text wraps to the next line when it reaches the width (or max width) of the component. | Button |
globalStyleProvider | property |
public static var globalStyleProvider:IStyleProvider
The default IStyleProvider
for all ToggleButton
components. If null
, falls back to using
Button.globalStyleProvider
instead.
The default value is null
.
See also
isSelected | property |
isSelected:Boolean
Indicates if the button is selected or not. The button may be
selected programmatically, even if isToggle
is false
,
but generally, isToggle
should be set to true
to allow the user to select and deselect it by triggering the button
with a click or tap. If focus management is enabled, a button may
also be triggered with the spacebar when the button has focus.
The following example enables the button to toggle and selects it automatically:
button.isToggle = true; button.isSelected = true;
Warning: Do not listen to
Event.TRIGGERED
to be notified when the
isSelected
property changes. You must listen to
Event.CHANGE
.
The default value is false
.
public function get isSelected():Boolean
public function set isSelected(value:Boolean):void
See also
isToggle | property |
isToggle:Boolean
Determines if the button may be selected or deselected as a result of
user interaction. If true
, the value of the
isSelected
property will be toggled when the button is
triggered.
The following example disables the ability to toggle:
button.isToggle = false;
The default value is true
.
public function get isToggle():Boolean
public function set isToggle(value:Boolean):void
See also
toggleGroup | property |
toggleGroup:ToggleGroup
When the toggle is added to a ToggleGroup
, the group
will manage the entire group's selection when one of the toggles in
the group changes.
In the following example, a Radio
is added to a ToggleGroup
:
var group:ToggleGroup = new ToggleGroup(); group.addEventListener( Event.CHANGE, group_changeHandler ); var radio:Radio = new Radio(); radio.toggleGroup = group; this.addChild( radio );
public function get toggleGroup():ToggleGroup
public function set toggleGroup(value:ToggleGroup):void
ToggleButton | () | Constructor |
public function ToggleButton()
Constructor.
change | Event |
starling.events.Event
starling.events.Event.CHANGE
Dispatched when the button is selected or deselected either
programmatically or as a result of user interaction. The value of the
isSelected
property indicates whether the button is selected
or not. Use interaction may only change selection when the
isToggle
property is set to true
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
data | null |
target | The Object that dispatched the event;
it is not always the Object listening for the event. Use the
currentTarget property to always access the Object
listening for the event. |
See also
selectedUpSkin | style |
selectedUpSkin:DisplayObject
The skin used for the button's up state when the button is selected.
If null
, then defaultSelectedSkin
is used
instead. If defaultSelectedSkin
is also
null
, then defaultSkin
is used.
This property will be ignored if a function is passed to the
stateToSkinFunction
property.
The following example gives the button a skin for the selected up state:
button.selectedUpSkin = new Image( texture );
Alternatively, you may use setSkinForState()
with
ButtonState.UP_AND_SELECTED
to set the same skin:
var skin:Image = new Image( texture ); button.setSkinForState( ButtonState.UP_AND_SELECTED, skin );
The default value is null
.
See also
selectedUpIcon | style |
selectedUpIcon:DisplayObject
The icon used for the button's up state when the button is
selected. If null
, then defaultSelectedIcon
is used instead. If defaultSelectedIcon
is also
null
, then defaultIcon
is used.
This property will be ignored if a function is passed to the
stateToIconFunction
property.
The following example gives the button an icon for the selected up state:
button.selectedUpIcon = new Image( texture );
Alternatively, you may use setIconForState()
with
ButtonState.UP_AND_SELECTED
to set the same icon:
var icon:Image = new Image( texture ); button.setIconForState( ButtonState.UP_AND_SELECTED, icon );
The default value is null
.
See also
selectedDownSkin | style |
selectedDownSkin:DisplayObject
The skin used for the button's down state when the button is
selected. If null
, then defaultSelectedSkin
is used instead. If defaultSelectedSkin
is also
null
, then defaultSkin
is used.
This property will be ignored if a function is passed to the
stateToSkinFunction
property.
The following example gives the button a skin for the selected down state:
button.selectedDownSkin = new Image( texture );
Alternatively, you may use setSkinForState()
with
ButtonState.DOWN_AND_SELECTED
to set the same skin:
var skin:Image = new Image( texture ); button.setSkinForState( ButtonState.DOWN_AND_SELECTED, skin );
The default value is null
.
See also
selectedDownIcon | style |
selectedDownIcon:DisplayObject
The icon used for the button's down state when the button is
selected. If null
, then defaultSelectedIcon
is used instead. If defaultSelectedIcon
is also
null
, then defaultIcon
is used.
This property will be ignored if a function is passed to the
stateToIconFunction
property.
The following example gives the button an icon for the selected down state:
button.selectedDownIcon = new Image( texture );
Alternatively, you may use setIconForState()
with
ButtonState.DOWN_AND_SELECTED
to set the same icon:
var icon:Image = new Image( texture ); button.setIconForState( ButtonState.DOWN_AND_SELECTED, icon );
The default value is null
.
See also
selectedHoverSkin | style |
selectedHoverSkin:DisplayObject
The skin used for the button's hover state when the button is
selected. If null
, then defaultSelectedSkin
is used instead. If defaultSelectedSkin
is also
null
, then defaultSkin
is used.
This property will be ignored if a function is passed to the
stateToSkinFunction
property.
The following example gives the button a skin for the selected hover state:
button.selectedHoverSkin = new Image( texture );
Alternatively, you may use setSkinForState()
with
ButtonState.HOVER_AND_SELECTED
to set the same skin:
var skin:Image = new Image( texture ); button.setSkinForState( ButtonState.HOVER_AND_SELECTED, skin );
The default value is null
.
See also
selectedHoverIcon | style |
selectedHoverIcon:DisplayObject
The icon used for the button's hover state when the button is
selected. If null
, then defaultSelectedIcon
is used instead. If defaultSelectedIcon
is also
null
, then defaultIcon
is used.
This property will be ignored if a function is passed to the
stateToIconFunction
property.
The following example gives the button an icon for the selected hover state:
button.selectedHoverIcon = new Image( texture );
Alternatively, you may use setIconForState()
with
ButtonState.HOVER_AND_SELECTED
to set the same icon:
var icon:Image = new Image( texture ); button.setIconForState( ButtonState.HOVER_AND_SELECTED, icon );
The default value is null
.
See also
selectedFontStyles | style |
selectedFontStyles:TextFormat
The font styles used to display the button's text when the button is selected.
In the following example, the selected font styles are customized:
button.selectedFontStyles = new TextFormat( "Helvetica", 20, 0x999999 );
Note: The starling.text.TextFormat
class defines a
number of common font styles, but the text renderer being used may
support a larger number of ways to be customized. Use the
labelFactory
to set more advanced styles on the
text renderer.
The default value is null
.
See also
selectedDisabledSkin | style |
selectedDisabledSkin:DisplayObject
The skin used for the button's disabled state when the button is
selected. If null
, then defaultSelectedSkin
is used instead. If defaultSelectedSkin
is also
null
, then defaultSkin
is used.
This property will be ignored if a function is passed to the
stateToSkinFunction
property.
The following example gives the button a skin for the selected disabled state:
button.selectedDisabledSkin = new Image( texture );
Alternatively, you may use setSkinForState()
with
ButtonState.DISABLED_AND_SELECTED
to set the same skin:
var skin:Image = new Image( texture ); button.setSkinForState( ButtonState.DISABLED_AND_SELECTED, skin );
The default value is null
.
See also
selectedDisabledIcon | style |
selectedDisabledIcon:DisplayObject
The icon used for the button's disabled state when the button is
selected. If null
, then defaultSelectedIcon
is used instead. If defaultSelectedIcon
is also
null
, then defaultIcon
is used.
This property will be ignored if a function is passed to the
stateToIconFunction
property.
The following example gives the button an icon for the selected disabled state:
button.selectedDisabledIcon = new Image( texture );
Alternatively, you may use setIconForState()
with
ButtonState.DISABLED_AND_SELECTED
to set the same icon:
var icon:Image = new Image( texture ); button.setIconForState( ButtonState.DISABLED_AND_SELECTED, icon );
The default value is null
.
See also
scaleWhenSelected | style |
scaleWhenSelected:Number
If not NaN
, the button renders at this scale when selected.
Otherwise, defaults to 1
.
The following example scales the button when selected:
button.scaleWhenSelected = 0.9;
The default value is 1
.
See also
defaultSelectedSkin | style |
defaultSelectedSkin:DisplayObject
The skin used when no other skin is defined for the current state
when the button is selected. Has a higher priority than
defaultSkin
, but a lower priority than other selected
skins.
This property will be ignored if a function is passed to the
stateToSkinFunction
property.
The following example gives the button a default skin to use for all selected states when no specific skin is available:
button.defaultSelectedSkin = new Image( texture );
The default value is null
.
See also
defaultSelectedIcon | style |
defaultSelectedIcon:DisplayObject
The icon used when no other icon is defined for the current state
when the button is selected. Has a higher priority than
defaultIcon
, but a lower priority than other selected
icons.
This property will be ignored if a function is passed to the
stateToIconFunction
property.
The following example gives the button a default icon to use for all selected states when no specific icon is available:
button.defaultSelectedIcon = new Image( texture );
The default value is null
.
See also