Package | feathers.controls |
Class | public class TextInput |
Inheritance | TextInput FeathersControl starling.display.Sprite |
Implements | ITextBaselineControl, IAdvancedNativeFocusOwner, IStateContext |
Subclasses | AutoComplete |
Product Version : | Feathers 1.0.0 |
The following example sets the text in a text input, selects the text, and listens for when the text value changes:
var input:TextInput = new TextInput(); input.text = "Hello World"; input.selectRange( 0, input.text.length ); input.addEventListener( Event.CHANGE, input_changeHandler ); this.addChild( input );
See also
Property | Defined By | ||
---|---|---|---|
addedEffect : Function
An optional effect that is activated when the component is added to
the stage. | FeathersControl | ||
baseline : Number [read-only]
The baseline measurement of the text, in pixels. | TextInput | ||
currentState : String [read-only]
The current state of the text input. | TextInput | ||
defaultTextEditorFactory : Function [static]
A function used by all UI controls that support text editor to
create an ITextEditor instance. | FeathersControl | ||
defaultTextRendererFactory : Function [static]
A function used by all UI controls that support text renderers to
create an ITextRenderer instance. | FeathersControl | ||
depth : int [read-only]
The component's depth in the display list, relative to the stage. | FeathersControl | ||
displayAsPassword : Boolean
Determines if the entered text will be masked so that it cannot be
seen, such as for a password input. | TextInput | ||
effectsSuspended : Boolean [read-only]
Indicates if effects have been suspended. | FeathersControl | ||
errorString : String
Error text to display in a Callout when the input has
focus. | TextInput | ||
explicitHeight : Number [read-only]
The height value explicitly set by passing a value to the
height setter or by calling the setSize()
function. | FeathersControl | ||
explicitMaxHeight : Number [read-only]
The maximum height value explicitly set by passing a value to the
maxHeight setter. | FeathersControl | ||
explicitMaxWidth : Number [read-only]
The maximum width value explicitly set by passing a value to the
maxWidth setter. | FeathersControl | ||
explicitMinHeight : Number [read-only]
The minimum height value explicitly set by passing a value to the
minHeight setter. | FeathersControl | ||
explicitMinWidth : Number [read-only]
The minimum width value explicitly set by passing a value to the
minWidth setter. | FeathersControl | ||
explicitWidth : Number [read-only]
The width value explicitly set by passing a value to the
width setter or to the setSize() method. | FeathersControl | ||
focusInEffect : Function
An optional effect that is activated when the component receives
focus. | FeathersControl | ||
focusManager : IFocusManager
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The current focus manager for this component. | FeathersControl | ||
focusOutEffect : Function
An optional effect that is activated when the component loses focus. | FeathersControl | ||
focusOwner : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
Used for associating focusable display objects that are not direct
children with an "owner" focusable display object, such as pop-ups. | FeathersControl | ||
globalStyleProvider : IStyleProvider [static]
The default IStyleProvider for all TextInput
components. | TextInput | ||
hasFocus : Boolean [read-only]
When the FocusManager isn't enabled, hasFocus
can be used instead of FocusManager.focus == textInput
to determine if the text input has focus. | TextInput | ||
height : Number [override]
The height of the component, in pixels. | FeathersControl | ||
hideEffect : Function
An optional effect that is activated when the component is hidden. | FeathersControl | ||
includeInLayout : Boolean
Determines if the ILayout should use this object or ignore it. | FeathersControl | ||
isCreated : Boolean [read-only]
Determines if the component has been initialized and validated for
the first time. | FeathersControl | ||
isEditable : Boolean
Determines if the text input is editable. | TextInput | ||
isEnabled : Boolean
Indicates whether the control is interactive or not. | FeathersControl | ||
isFocusEnabled : Boolean
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
Determines if this component can receive focus. | FeathersControl | ||
isInitialized : Boolean [read-only]
Determines if the component has been initialized yet. | FeathersControl | ||
isQuickHitAreaEnabled : Boolean
Similar to mouseChildren on the classic display list. | FeathersControl | ||
isSelectable : Boolean
If the isEditable property is set to false,
the isSelectable property determines if the text is
selectable. | TextInput | ||
isShowingFocus : Boolean [read-only]
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
Indicates if the showFocus() method has been called on
the object when it has focus. | FeathersControl | ||
layoutData : ILayoutData
Extra parameters associated with this display object that will be
used by the layout algorithm. | FeathersControl | ||
maintainTouchFocus : Boolean [read-only]
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
If true, the display object should remain in focus,
even if something else is touched. | FeathersControl | ||
maxChars : int
The maximum number of characters that may be entered. | TextInput | ||
maxHeight : Number
The maximum recommended height to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
maxWidth : Number
The maximum recommended width to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
minHeight : Number
The minimum recommended height to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
minTouchHeight : Number
If using isQuickHitAreaEnabled, and the hit area's
height is smaller than this value, it will be expanded. | FeathersControl | ||
minTouchWidth : Number
If using isQuickHitAreaEnabled, and the hit area's
width is smaller than this value, it will be expanded. | FeathersControl | ||
minWidth : Number
The minimum recommended width to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | ||
moveEffect : Function
An optional effect that is activated when the component is moved to
a new position. | FeathersControl | ||
nativeFocus : Object [read-only]
A text editor may be an INativeFocusOwner, so we need to
return the value of its nativeFocus property. | TextInput | ||
nextDownFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.DOWN is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
nextLeftFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.LEFT is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
nextRightFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.RIGHT is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
nextTabFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when the tab key is pressed
when a focus manager is enabled. | FeathersControl | ||
nextUpFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The next object that will receive focus when
Keyboard.UP is pressed at
KeyLocation.D_PAD and a focus manager is enabled. | FeathersControl | ||
previousTabFocus : IFocusDisplayObject
The implementation of this property is provided for convenience,
but it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
The previous object that will receive focus when the tab key is
pressed while holding shift when a focus manager is enabled. | FeathersControl | ||
prompt : String
The prompt, hint, or description text displayed by the input when the
value of its text is empty. | TextInput | ||
promptFactory : Function
A function used to instantiate the prompt text renderer. | TextInput | ||
promptProperties : Object
An object that stores properties for the input's prompt text
renderer sub-component, and the properties will be passed down to the
text renderer when the input validates. | TextInput | ||
resizeEffect : Function
An optional effect that is activated when the component is resized
with new dimensions. | FeathersControl | ||
restrict : String
Limits the set of characters that may be entered. | TextInput | ||
selectionBeginIndex : int [read-only]
The index of the first character of the selection. | TextInput | ||
selectionEndIndex : int [read-only]
The index of the last character of the selection. | TextInput | ||
showEffect : Function
An optional effect that is activated when the component is shown. | FeathersControl | ||
styleName : String
The concatenated styleNameList, with values separated
by spaces. | FeathersControl | ||
styleNameList : TokenList [read-only]
Contains a list of all "styles" assigned to this control. | FeathersControl | ||
styleProvider : IStyleProvider
When a component initializes, a style provider may be used to set
properties that affect the component's visual appearance. | FeathersControl | ||
text : String
The text displayed by the text input. | TextInput | ||
textEditorFactory : Function
A function used to instantiate the text editor. | TextInput | ||
textEditorProperties : Object
An object that stores properties for the input's text editor
sub-component, and the properties will be passed down to the
text editor when the input validates. | TextInput | ||
toolTip : String
Text to display in a tool tip to when hovering over this component,
if the ToolTipManager is enabled. | FeathersControl | ||
width : Number [override]
The width of the component, in pixels. | FeathersControl |
Property | Defined By | ||
---|---|---|---|
actualHeight : Number = 0
The final height value that should be used for layout. | FeathersControl | ||
actualMinHeight : Number = 0
The final minimum height value that should be used for layout. | FeathersControl | ||
actualMinWidth : Number = 0
The final minimum width value that should be used for layout. | FeathersControl | ||
actualWidth : Number = 0
The final width value that should be used for layout. | FeathersControl | ||
callout : TextCallout
The TextCallout that displays the value of the
errorString property. | TextInput | ||
currentBackground : DisplayObject
The currently selected background, based on state. | TextInput | ||
currentIcon : DisplayObject
The currently visible icon. | TextInput | ||
defaultStyleProvider : IStyleProvider [read-only]
When the FeathersControl constructor is called, the
styleProvider property is set to this value. | FeathersControl | ||
errorCalloutStyleName : String = "feathers-text-input-error-callout"
The value added to the styleNameList of the error
callout. | TextInput | ||
promptStyleName : String = "feathers-text-input-prompt"
The value added to the styleNameList of the prompt text
renderer. | TextInput | ||
promptTextRenderer : ITextRenderer
The prompt text renderer sub-component. | TextInput | ||
textEditor : ITextEditor
The text editor sub-component. | TextInput | ||
textEditorStyleName : String = "feathers-text-input-text-editor"
The value added to the styleNameList of the text editor. | TextInput |
Method | Defined By | ||
---|---|---|---|
Constructor. | TextInput | ||
clearFocus():void
Manually removes focus from the text input control. | TextInput | ||
getBounds(targetSpace:DisplayObject, resultRect:Rectangle = null):Rectangle [override]
Feathers components use an optimized getBounds()
implementation that may sometimes behave differently than regular
Starling display objects. | FeathersControl | ||
getFontStylesForState(state:String):TextFormat
Gets the font styles to be used to display the input's text when the
input's currentState property matches the specified
state value. | TextInput | ||
getIconForState(state:String):DisplayObject
Gets the icon to be used by the text input when the input's
currentState property matches the specified state value. | TextInput | ||
getPromptFontStylesForState(state:String):TextFormat
Gets the font styles to be used to display the input's prompt when
the input's currentState property matches the specified
state value. | TextInput | ||
getSkinForState(state:String):DisplayObject
Gets the skin to be used by the text input when the input's
currentState property matches the specified state value. | TextInput | ||
hideFocus():void
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
| FeathersControl | ||
initializeNow():void
If the component has not yet initialized, initializes immediately. | FeathersControl | ||
invalidate(flag:String):void
Call this function to tell the UI control that a redraw is pending. | FeathersControl | ||
isInvalid(flag:String = null):Boolean
Indicates whether the control is pending validation or not. | FeathersControl | ||
move(x:Number, y:Number):void
Sets both the x and the y positions of the control in a single
function call. | FeathersControl | ||
removeFromParentWithEffect(effect:Function, dispose:Boolean = false):void
Plays an effect before removing the component from its parent. | FeathersControl | ||
resetStyleProvider():void
Resets the styleProvider property to its default value,
which is usually the global style provider for the component. | FeathersControl | ||
resumeEffects():void
Indicates that effects should be re-activated after being suspended. | FeathersControl | ||
selectRange(beginIndex:int, endIndex:int = -1):void
Sets the range of selected characters. | TextInput | ||
setFocus():void
Focuses the text input control so that it may be edited, and selects
all of its text. | TextInput | ||
setFontStylesForState(state:String, format:TextFormat):void
Sets the font styles to be used to display the input's text when the
input's currentState property matches the specified
state value. | TextInput | ||
setIconForState(state:String, icon:DisplayObject):void
Sets the icon to be used by the text input when the input's
currentState property matches the specified state value. | TextInput | ||
setPromptFontStylesForState(state:String, format:TextFormat):void
Sets the font styles to be used to display the input's prompt when
the input's currentState property matches the specified
state value. | TextInput | ||
setSize(width:Number, height:Number):void
Sets both the width and the height of the control in a single
function call. | FeathersControl | ||
setSkinForState(state:String, skin:DisplayObject):void
Sets the skin to be used by the text input when the input's
currentState property matches the specified state value. | TextInput | ||
showFocus():void
The implementation of this method is provided for convenience, but
it cannot be used unless a subclass implements the
IFocusDisplayObject interface.
| FeathersControl | ||
suspendEffects():void
Indicates that effects should not be activated temporarily. | FeathersControl | ||
validate():void
Immediately validates the display object, if it is invalid. | FeathersControl |
Method | Defined By | ||
---|---|---|---|
autoSizeIfNeeded():Boolean
If the component's dimensions have not been set explicitly, it will
measure its content and determine an ideal size for itself. | TextInput | ||
clearInvalidationFlag(flag:String):void
Clears an invalidation flag. | FeathersControl | ||
createTextEditor():void
Creates and adds the textEditor sub-component and
removes the old instance, if one exists. | TextInput | ||
draw():void
Override to customize layout and to adjust properties of children. | FeathersControl | ||
focusInHandler(event:Event):void
Default event handler for FeathersEventType.FOCUS_IN
that may be overridden in subclasses to perform additional actions
when the component receives focus. | FeathersControl | ||
focusOutHandler(event:Event):void
Default event handler for FeathersEventType.FOCUS_OUT
that may be overridden in subclasses to perform additional actions
when the component loses focus. | FeathersControl | ||
ignoreNextStyleRestriction():void
The next style that is set will not be restricted. | FeathersControl | ||
initialize():void
Called the first time that the UI control is added to the stage, and
you should override this function to customize the initialization
process. | FeathersControl | ||
layoutChildren():void
Positions and sizes the text input's children. | TextInput | ||
processStyleRestriction(key:Object):Boolean
Used by setters for properties that are considered "styles" to
determine if the setter has been called directly on the component or
from a style provider. | FeathersControl | ||
refreshBackgroundSkin():void
Sets the currentBackground property. | TextInput | ||
refreshFocusIndicator():void
Updates the focus indicator skin by showing or hiding it and
adjusting its position and dimensions. | FeathersControl | ||
refreshIcon():void
Sets the currentIcon property. | TextInput | ||
saveMeasurements(width:Number, height:Number, minWidth:Number = 0, minHeight:Number = 0):Boolean
Saves the dimensions and minimum dimensions calculated for the
component. | FeathersControl | ||
setInvalidationFlag(flag:String):void
Sets an invalidation flag. | FeathersControl | ||
setSizeInternal(width:Number, height:Number, canInvalidate:Boolean):Boolean
Sets the width and height of the control, with the option of
invalidating or not. | FeathersControl |
Event | Summary | Defined By | ||
---|---|---|---|---|
Dispatched when the text input's text property changes. | TextInput | |||
Dispatched after the component has validated for the first time. | FeathersControl | |||
Dispatched when the user presses the Enter key while the text input has focus. | TextInput | |||
Dispatched when the text input receives focus. | TextInput | |||
Dispatched when the text input loses focus. | TextInput | |||
Dispatched after initialize() has been called, but before the first time that draw() has been called. | FeathersControl | |||
Dispatched when the width or height of the control changes. | FeathersControl | |||
Dispatched when the soft keyboard is activated by the text editor. | TextInput | |||
Dispatched when the soft keyboard is about the be activated by the text editor. | TextInput | |||
Dispatched when the soft keyboard is deactivated by the text editor. | TextInput | |||
Dispatched when the display object's state changes. | TextInput |
Style | Defined By | ||
---|---|---|---|
backgroundDisabledSkin : DisplayObject The skin used for the input's disabled state. | TextInput | ||
backgroundEnabledSkin : DisplayObject The skin used for the input's enabled state. | TextInput | ||
backgroundErrorSkin : DisplayObject The skin used for the input's error state. | TextInput | ||
backgroundFocusedSkin : DisplayObject The skin used for the input's focused state. | TextInput | ||
backgroundSkin : DisplayObject The skin used when no other skin is defined for the current state. | TextInput | ||
customErrorCalloutStyleName : String A style name to add to the text input's error callout sub-component. | TextInput | ||
customPromptStyleName : String A style name to add to the text input's prompt text renderer sub-component. | TextInput | ||
customTextEditorStyleName : String A style name to add to the text input's text editor sub-component. | TextInput | ||
defaultIcon : DisplayObject The icon used when no other icon is defined for the current state. | TextInput | ||
disabledFontStyles : TextFormat The font styles used to display the input's text when the input is disabled. | TextInput | ||
disabledIcon : DisplayObject The icon used for the input's disabled state. | TextInput | ||
enabledIcon : DisplayObject The icon used for the input's enabled state. | TextInput | ||
errorIcon : DisplayObject The icon used for the input's error state. | TextInput | ||
focusedIcon : DisplayObject The icon used for the input's focused state. | TextInput | ||
focusIndicatorSkin : DisplayObject If this component supports focus, this optional skin will be displayed above the component when showFocus() is called. | FeathersControl | ||
focusPadding : Number Quickly sets all focus padding properties to the same value. | FeathersControl | ||
focusPaddingBottom : Number The minimum space, in pixels, between the object's bottom edge and the bottom edge of the focus indicator skin. | FeathersControl | ||
focusPaddingLeft : Number The minimum space, in pixels, between the object's left edge and the left edge of the focus indicator skin. | FeathersControl | ||
focusPaddingRight : Number The minimum space, in pixels, between the object's right edge and the right edge of the focus indicator skin. | FeathersControl | ||
focusPaddingTop : Number The minimum space, in pixels, between the object's top edge and the top edge of the focus indicator skin. | FeathersControl | ||
fontStyles : TextFormat The font styles used to display the input's text. | TextInput | ||
gap : Number The space, in pixels, between the icon and the text editor, if an icon exists. | TextInput | ||
iconPosition : String The location of the icon, relative to the text renderer. | TextInput | ||
padding : Number Quickly sets all padding properties to the same value. | TextInput | ||
paddingBottom : Number The minimum space, in pixels, between the input's bottom edge and the input's content. | TextInput | ||
paddingLeft : Number The minimum space, in pixels, between the input's left edge and the input's content. | TextInput | ||
paddingRight : Number The minimum space, in pixels, between the input's right edge and the input's content. | TextInput | ||
paddingTop : Number The minimum space, in pixels, between the input's top edge and the input's content. | TextInput | ||
promptDisabledFontStyles : TextFormat The font styles used to display the input's prompt when the input is disabled. | TextInput | ||
promptFontStyles : TextFormat The font styles used to display the input's prompt text. | TextInput | ||
typicalText : String If not null, the dimensions of the typicalText will be used in the calculation of the text input's full dimensions. | TextInput | ||
verticalAlign : String The location where the text editor is aligned vertically (on the y-axis). | TextInput |
Constant | Defined By | ||
---|---|---|---|
ALTERNATE_STYLE_NAME_SEARCH_TEXT_INPUT : String = "feathers-search-text-input" [static]
An alternate style name to use with TextInput to allow a
theme to give it a search input style. | TextInput | ||
DEFAULT_CHILD_STYLE_NAME_ERROR_CALLOUT : String = "feathers-text-input-error-callout" [static]
The default value added to the styleNameList of the
error callout. | TextInput | ||
DEFAULT_CHILD_STYLE_NAME_PROMPT : String = "feathers-text-input-prompt" [static]
The default value added to the styleNameList of the
prompt text renderer. | TextInput | ||
DEFAULT_CHILD_STYLE_NAME_TEXT_EDITOR : String = "feathers-text-input-text-editor" [static]
The default value added to the styleNameList of the text
editor. | TextInput | ||
INVALIDATION_FLAG_ALL : String = "all" [static]
Flag to indicate that everything is invalid and should be redrawn. | FeathersControl | ||
INVALIDATION_FLAG_DATA : String = "data" [static]
Invalidation flag to indicate that the primary data displayed by the
UI control has changed. | FeathersControl | ||
INVALIDATION_FLAG_FOCUS : String = "focus" [static]
Invalidation flag to indicate that the focus of the UI control has
changed. | FeathersControl | ||
INVALIDATION_FLAG_LAYOUT : String = "layout" [static]
Invalidation flag to indicate that the layout of the UI control has
changed. | FeathersControl | ||
INVALIDATION_FLAG_SCROLL : String = "scroll" [static]
Invalidation flag to indicate that the scroll position of the UI
control has changed. | FeathersControl | ||
INVALIDATION_FLAG_SELECTED : String = "selected" [static]
Invalidation flag to indicate that the selection of the UI control
has changed. | FeathersControl | ||
INVALIDATION_FLAG_SIZE : String = "size" [static]
Invalidation flag to indicate that the dimensions of the UI control
have changed. | FeathersControl | ||
INVALIDATION_FLAG_SKIN : String = "skin" [static]
Invalidation flag to indicate that the skin of the UI control has changed. | FeathersControl | ||
INVALIDATION_FLAG_STATE : String = "state" [static]
Invalidation flag to indicate that the state has changed. | FeathersControl | ||
INVALIDATION_FLAG_STYLES : String = "styles" [static]
Invalidation flag to indicate that the styles or visual appearance of
the UI control has changed. | FeathersControl |
baseline | property |
baseline:Number
[read-only] The baseline measurement of the text, in pixels.
public function get baseline():Number
callout | property |
protected var callout:TextCallout
The TextCallout
that displays the value of the
errorString
property. The value may be
null
if there is no current error string or the text
input does not have focus.
For internal use in subclasses.
currentBackground | property |
protected var currentBackground:DisplayObject
The currently selected background, based on state.
For internal use in subclasses.
currentIcon | property |
protected var currentIcon:DisplayObject
The currently visible icon. The value will be null
if
there is no currently visible icon.
For internal use in subclasses.
currentState | property |
currentState:String
[read-only] The current state of the text input.
public function get currentState():String
See also
displayAsPassword | property |
displayAsPassword:Boolean
Determines if the entered text will be masked so that it cannot be seen, such as for a password input.
In the following example, the text input's text is displayed as a password:
input.displayAsPassword = true;
The default value is false
.
public function get displayAsPassword():Boolean
public function set displayAsPassword(value:Boolean):void
errorCalloutStyleName | property |
protected var errorCalloutStyleName:String = "feathers-text-input-error-callout"
The value added to the styleNameList
of the error
callout. This variable is protected
so that sub-classes
can customize the prompt text renderer style name in their
constructors instead of using the default style name defined by
DEFAULT_CHILD_STYLE_NAME_ERROR_CALLOUT
.
To customize the error callout style name without subclassing, see
customErrorCalloutStyleName
.
See also
errorString | property |
errorString:String
Error text to display in a Callout
when the input has
focus. When this value is not null
the input's state is
changed to TextInputState.ERROR
.
An empty string will change the background, but no
Callout
will appear on focus.
To clear an error, the errorString
property must be set
to null
The following example displays an error string:
input.errorString = "Something is wrong";
The default value is null
.
public function get errorString():String
public function set errorString(value:String):void
See also
globalStyleProvider | property |
public static var globalStyleProvider:IStyleProvider
The default IStyleProvider
for all TextInput
components.
The default value is null
.
See also
hasFocus | property |
hasFocus:Boolean
[read-only]
When the FocusManager
isn't enabled, hasFocus
can be used instead of FocusManager.focus == textInput
to determine if the text input has focus.
public function get hasFocus():Boolean
isEditable | property |
isEditable:Boolean
Determines if the text input is editable. If the text input is not editable, it will still appear enabled.
In the following example, the text input is not editable:
input.isEditable = false;
The default value is true
.
public function get isEditable():Boolean
public function set isEditable(value:Boolean):void
See also
isSelectable | property |
isSelectable:Boolean
If the isEditable
property is set to false
,
the isSelectable
property determines if the text is
selectable. If the isEditable
property is set to
true
, the text will always be selectable.
In the following example, the text input is not selectable:
input.isEditable = false; input.isSelectable = false;
The default value is true
.
public function get isSelectable():Boolean
public function set isSelectable(value:Boolean):void
See also
maxChars | property |
maxChars:int
The maximum number of characters that may be entered. If 0
,
any number of characters may be entered.
In the following example, the text input's maximum characters is specified:
input.maxChars = 10;
The default value is 0
.
public function get maxChars():int
public function set maxChars(value:int):void
nativeFocus | property |
nativeFocus:Object
[read-only]
A text editor may be an INativeFocusOwner
, so we need to
return the value of its nativeFocus
property. If not,
then we return null
.
public function get nativeFocus():Object
See also
prompt | property |
prompt:String
The prompt, hint, or description text displayed by the input when the value of its text is empty.
In the following example, the text input's prompt is updated:
input.prompt = "User Name";
The default value is null
.
public function get prompt():String
public function set prompt(value:String):void
promptFactory | property |
promptFactory:Function
A function used to instantiate the prompt text renderer. If null,
FeathersControl.defaultTextRendererFactory
is used
instead. The prompt text renderer must be an instance of
ITextRenderer
. This factory can be used to change
properties on the prompt when it is first created. For instance, if
you are skinning Feathers components without a theme, you might use
this factory to set styles on the prompt.
The factory should have the following function signature:
function():ITextRenderer
If the prompt
property is null
, the
prompt text renderer will not be created.
In the following example, a custom prompt factory is passed to the text input:
input.promptFactory = function():ITextRenderer { return new TextFieldTextRenderer(); };
The default value is null
.
public function get promptFactory():Function
public function set promptFactory(value:Function):void
See also
promptProperties | property |
promptProperties:Object
An object that stores properties for the input's prompt text
renderer sub-component, and the properties will be passed down to the
text renderer when the input validates. The available properties
depend on which ITextRenderer
implementation is returned
by messageFactory
. Refer to
feathers.core.ITextRenderer
for a list of available text renderer implementations.
If the subcomponent has its own subcomponents, their properties
can be set too, using attribute @
notation. For example,
to set the skin on the thumb which is in a SimpleScrollBar
,
which is in a List
, you can use the following syntax:
list.verticalScrollBarProperties.@thumbProperties.defaultSkin = new Image(texture);
Setting properties in a promptFactory
function
instead of using promptProperties
will result in
better performance.
In the following example, the text input's prompt's properties are
updated (this example assumes that the prompt text renderer is a
TextFieldTextRenderer
):
input.promptProperties.textFormat = new TextFormat( "Source Sans Pro", 16, 0x333333 ); input.promptProperties.embedFonts = true;
The default value is null
.
public function get promptProperties():Object
public function set promptProperties(value:Object):void
See also
promptStyleName | property |
protected var promptStyleName:String = "feathers-text-input-prompt"
The value added to the styleNameList
of the prompt text
renderer. This variable is protected
so that sub-classes
can customize the prompt text renderer style name in their
constructors instead of using the default style name defined by
DEFAULT_CHILD_STYLE_NAME_PROMPT
.
To customize the prompt text renderer style name without
subclassing, see customPromptStyleName
.
See also
promptTextRenderer | property |
protected var promptTextRenderer:ITextRenderer
The prompt text renderer sub-component.
For internal use in subclasses.
restrict | property |
restrict:String
Limits the set of characters that may be entered.
In the following example, the text input's allowed characters are restricted:
input.restrict = "0-9";
The default value is null
.
public function get restrict():String
public function set restrict(value:String):void
selectionBeginIndex | property |
selectionBeginIndex:int
[read-only]
The index of the first character of the selection. If no text is
selected, then this is the value of the caret index. This value will
always be smaller than selectionEndIndex
.
public function get selectionBeginIndex():int
selectionEndIndex | property |
selectionEndIndex:int
[read-only]
The index of the last character of the selection. If no text is
selected, then this is the value of the caret index. This value will
always be larger than selectionBeginIndex
.
public function get selectionEndIndex():int
text | property |
text:String
The text displayed by the text input. The text input dispatches
Event.CHANGE
when the value of the text
property changes for any reason.
In the following example, the text input's text is updated:
input.text = "Hello World";
The default value is ""
.
public function get text():String
public function set text(value:String):void
See also
textEditor | property |
textEditorFactory | property |
textEditorFactory:Function
A function used to instantiate the text editor. If null,
FeathersControl.defaultTextEditorFactory
is used
instead. The text editor must be an instance of
ITextEditor
. This factory can be used to change
properties on the text editor when it is first created. For instance,
if you are skinning Feathers components without a theme, you might
use this factory to set styles on the text editor.
The factory should have the following function signature:
function():ITextEditor
In the following example, a custom text editor factory is passed to the text input:
input.textEditorFactory = function():ITextEditor { return new TextFieldTextEditor(); };
The default value is null
.
public function get textEditorFactory():Function
public function set textEditorFactory(value:Function):void
See also
textEditorProperties | property |
textEditorProperties:Object
An object that stores properties for the input's text editor
sub-component, and the properties will be passed down to the
text editor when the input validates. The available properties
depend on which ITextEditor
implementation is returned
by textEditorFactory
. Refer to
feathers.core.ITextEditor
for a list of available text editor implementations.
If the subcomponent has its own subcomponents, their properties
can be set too, using attribute @
notation. For example,
to set the skin on the thumb which is in a SimpleScrollBar
,
which is in a List
, you can use the following syntax:
list.verticalScrollBarProperties.@thumbProperties.defaultSkin = new Image(texture);
Setting properties in a textEditorFactory
function
instead of using textEditorProperties
will result in
better performance.
In the following example, the text input's text editor properties
are specified (this example assumes that the text editor is a
StageTextTextEditor
):
input.textEditorProperties.fontName = "Helvetica"; input.textEditorProperties.fontSize = 16;
The default value is null
.
public function get textEditorProperties():Object
public function set textEditorProperties(value:Object):void
See also
textEditorStyleName | property |
protected var textEditorStyleName:String = "feathers-text-input-text-editor"
The value added to the styleNameList
of the text editor.
This variable is protected
so that sub-classes can
customize the text editor style name in their constructors instead of
using the default style name defined by
DEFAULT_CHILD_STYLE_NAME_TEXT_EDITOR
.
To customize the text editor style name without subclassing, see
customTextEditorStyleName
.
See also
TextInput | () | Constructor |
public function TextInput()
Constructor.
autoSizeIfNeeded | () | method |
protected function autoSizeIfNeeded():Boolean
If the component's dimensions have not been set explicitly, it will
measure its content and determine an ideal size for itself. If the
explicitWidth
or explicitHeight
member
variables are set, those value will be used without additional
measurement. If one is set, but not the other, the dimension with the
explicit value will not be measured, but the other non-explicit
dimension will still need measurement.
Calls saveMeasurements()
to set up the
actualWidth
and actualHeight
member
variables used for layout.
Meant for internal use, and subclasses may override this function with a custom implementation.
ReturnsBoolean |
clearFocus | () | method |
public function clearFocus():void
Manually removes focus from the text input control.
createTextEditor | () | method |
protected function createTextEditor():void
Creates and adds the textEditor
sub-component and
removes the old instance, if one exists.
Meant for internal use, and subclasses may override this function with a custom implementation.
See also
getFontStylesForState | () | method |
public function getFontStylesForState(state:String):TextFormat
Gets the font styles to be used to display the input's text when the
input's currentState
property matches the specified
state value.
If font styles are not defined for a specific state, returns
null
.
Parameters
state:String |
TextFormat |
See also
getIconForState | () | method |
public function getIconForState(state:String):DisplayObject
Gets the icon to be used by the text input when the input's
currentState
property matches the specified state value.
If a icon is not defined for a specific state, returns
null
.
Parameters
state:String |
DisplayObject |
See also
getPromptFontStylesForState | () | method |
public function getPromptFontStylesForState(state:String):TextFormat
Gets the font styles to be used to display the input's prompt when
the input's currentState
property matches the specified
state value.
If prompt font styles are not defined for a specific state, returns
null
.
Parameters
state:String |
TextFormat |
See also
getSkinForState | () | method |
public function getSkinForState(state:String):DisplayObject
Gets the skin to be used by the text input when the input's
currentState
property matches the specified state value.
If a skin is not defined for a specific state, returns
null
.
Parameters
state:String |
DisplayObject |
See also
layoutChildren | () | method |
protected function layoutChildren():void
Positions and sizes the text input's children.
For internal use in subclasses.
refreshBackgroundSkin | () | method |
protected function refreshBackgroundSkin():void
Sets the currentBackground
property.
For internal use in subclasses.
refreshIcon | () | method |
protected function refreshIcon():void
Sets the currentIcon
property.
For internal use in subclasses.
selectRange | () | method |
public function selectRange(beginIndex:int, endIndex:int = -1):void
Sets the range of selected characters. If both values are the same,
or the end index is -1
, the text insertion position is
changed and nothing is selected.
Parameters
beginIndex:int | |
endIndex:int (default = -1 )
|
setFocus | () | method |
public function setFocus():void
Focuses the text input control so that it may be edited, and selects
all of its text. Call selectRange()
after
setFocus()
to select a different range.
See also
setFontStylesForState | () | method |
public function setFontStylesForState(state:String, format:TextFormat):void
Sets the font styles to be used to display the input's text when the
input's currentState
property matches the specified
state value.
If font styles are not defined for a specific state, the value of
the fontStyles
property will be used instead.
Note: if the text editor has been customized with advanced font
formatting, it may override the values specified with
setFontStylesForState()
and properties like
fontStyles
and disabledFontStyles
.
Parameters
state:String | |
format:TextFormat |
See also
setIconForState | () | method |
public function setIconForState(state:String, icon:DisplayObject):void
Sets the icon to be used by the text input when the input's
currentState
property matches the specified state value.
If an icon is not defined for a specific state, the value of the
defaultIcon
property will be used instead.
Parameters
state:String | |
icon:DisplayObject |
See also
setPromptFontStylesForState | () | method |
public function setPromptFontStylesForState(state:String, format:TextFormat):void
Sets the font styles to be used to display the input's prompt when
the input's currentState
property matches the specified
state value.
If prompt font styles are not defined for a specific state, the
value of the promptFontStyles
property will be used instead.
Note: if the text renderer has been customized with advanced font
formatting, it may override the values specified with
setPromptFontStylesForState()
and properties like
promptFontStyles
and promptDisabledFontStyles
.
Parameters
state:String | |
format:TextFormat |
See also
setSkinForState | () | method |
public function setSkinForState(state:String, skin:DisplayObject):void
Sets the skin to be used by the text input when the input's
currentState
property matches the specified state value.
If a skin is not defined for a specific state, the value of the
backgroundSkin
property will be used instead.
Parameters
state:String | |
skin:DisplayObject |
See also
change | Event |
starling.events.Event
starling.events.Event.CHANGE
Dispatched when the text input's text
property changes.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
data | null |
target | The Object that dispatched the event;
it is not always the Object listening for the event. Use the
currentTarget property to always access the Object
listening for the event. |
See also
enter | Event |
starling.events.Event
feathers.events.FeathersEventType.ENTER
Dispatched when the user presses the Enter key while the text input has focus. This event may not be dispatched at all times. Certain text editors will not dispatch an event for the enter key on some platforms, depending on the values of certain properties. This may include the default values for some platforms! If you've encountered this issue, please see the specific text editor's API documentation for complete details of this event's limitations and requirements.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
data | null |
target | The Object that dispatched the event;
it is not always the Object listening for the event. Use the
currentTarget property to always access the Object
listening for the event. |
FeathersEventType.ENTER
event type is meant to
be used when the enter key has been pressed in an input control.
focusIn | Event |
starling.events.Event
feathers.events.FeathersEventType.FOCUS_IN
Dispatched when the text input receives focus.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
data | null |
target | The Object that dispatched the event;
it is not always the Object listening for the event. Use the
currentTarget property to always access the Object
listening for the event. |
FeathersEventType.FOCUS_IN
event type is used by
Feathers components to indicate when they have received focus.
focusOut | Event |
starling.events.Event
feathers.events.FeathersEventType.FOCUS_OUT
Dispatched when the text input loses focus.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
data | null |
target | The Object that dispatched the event;
it is not always the Object listening for the event. Use the
currentTarget property to always access the Object
listening for the event. |
FeathersEventType.FOCUS_OUT
event type is used by
Feathers components to indicate when they have lost focus.
softKeyboardActivate | Event |
starling.events.Event
feathers.events.FeathersEventType.SOFT_KEYBOARD_ACTIVATE
Dispatched when the soft keyboard is activated by the text editor. Not all text editors will activate a soft keyboard.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
data | null |
target | The Object that dispatched the event;
it is not always the Object listening for the event. Use the
currentTarget property to always access the Object
listening for the event. |
FeathersEventType.SOFT_KEYBOARD_ACTIVATE
event type
is used by Feathers text editors when they activate a device's soft
keyboard.
softKeyboardActivating | Event |
starling.events.Event
feathers.events.FeathersEventType.SOFT_KEYBOARD_ACTIVATING
Dispatched when the soft keyboard is about the be activated by the text editor. Not all text editors will activate a soft keyboard.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
data | null |
target | The Object that dispatched the event;
it is not always the Object listening for the event. Use the
currentTarget property to always access the Object
listening for the event. |
FeathersEventType.SOFT_KEYBOARD_ACTIVATING
event type
is used by Feathers text editors when they are about to activate a device's soft
keyboard.
softKeyboardDeactivate | Event |
starling.events.Event
feathers.events.FeathersEventType.SOFT_KEYBOARD_DEACTIVATE
Dispatched when the soft keyboard is deactivated by the text editor. Not all text editors will activate a soft keyboard.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
data | null |
target | The Object that dispatched the event;
it is not always the Object listening for the event. Use the
currentTarget property to always access the Object
listening for the event. |
FeathersEventType.SOFT_KEYBOARD_DEACTIVATE
event type
is used by Feathers text editors when they deactivate a device's soft
keyboard.
stateChange | Event |
starling.events.Event
feathers.events.FeathersEventType.STATE_CHANGE
Dispatched when the display object's state changes.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
data | null |
target | The Object that dispatched the event;
it is not always the Object listening for the event. Use the
currentTarget property to always access the Object
listening for the event. |
FeathersEventType.STATE_CHANGE
event type is used by
Feathers classes that implement the IStateContext
interface.
See also
verticalAlign | style |
verticalAlign:String
The location where the text editor is aligned vertically (on the y-axis).
The following example aligns the text editor to the top:
input.verticalAlign = VerticalAlign.TOP;
The default value is feathers.layout.VerticalAlign.MIDDLE
.
See also
typicalText | style |
typicalText:String
If not null
, the dimensions of the
typicalText
will be used in the calculation of the text
input's full dimensions. If the text input's dimensions haven't been
set explicitly, it's calculated dimensions will be at least large
enough to display the typicalText
. Other children, such
as the background skin and the prompt text renderer may also affect
the dimensions of the text input, allowing it to, potentially, be
bigger than the rendered typicalText
.
In the following example, the text input's typical text is updated:
input.text = "We want to allow the text input to show all of this text";
The default value is null
.
promptFontStyles | style |
promptFontStyles:TextFormat
The font styles used to display the input's prompt text.
In the following example, the font styles are customized:
input.promptFontStyles = new TextFormat( "Helvetica", 20, 0xcc0000 );
Note: The starling.text.TextFormat
class defines a
number of common font styles, but the text renderer being used may
support a larger number of ways to be customized. Use the
promptFactory
to set more advanced styles on the
text renderer.
The default value is null
.
See also
promptDisabledFontStyles | style |
promptDisabledFontStyles:TextFormat
The font styles used to display the input's prompt when the input is disabled.
In the following example, the disabled font styles are customized:
input.promptDisabledFontStyles = new TextFormat( "Helvetica", 20, 0x999999 );
Note: The starling.text.TextFormat
class defines a
number of common font styles, but the text renderer being used may
support a larger number of ways to be customized. Use the
promptFactory
to set more advanced styles on the
text renderer.
The default value is null
.
See also
paddingLeft | style |
paddingLeft:Number
The minimum space, in pixels, between the input's left edge and the input's content.
In the following example, the text input's left padding is set to 20 pixels:
input.paddingLeft = 20;
The default value is 0
.
See also
paddingBottom | style |
paddingBottom:Number
The minimum space, in pixels, between the input's bottom edge and the input's content.
In the following example, the text input's bottom padding is set to 20 pixels:
input.paddingBottom = 20;
The default value is 0
.
See also
paddingRight | style |
paddingRight:Number
The minimum space, in pixels, between the input's right edge and the input's content.
In the following example, the text input's right padding is set to 20 pixels:
input.paddingRight = 20;
The default value is 0
.
See also
paddingTop | style |
paddingTop:Number
The minimum space, in pixels, between the input's top edge and the input's content.
In the following example, the text input's top padding is set to 20 pixels:
input.paddingTop = 20;
The default value is 0
.
See also
padding | style |
padding:Number
Quickly sets all padding properties to the same value. The
padding
getter always returns the value of
paddingTop
, but the other padding values may be
different.
In the following example, the text input's padding is set to 20 pixels:
input.padding = 20;
The default value is 0
.
See also
iconPosition | style |
iconPosition:String
The location of the icon, relative to the text renderer.
The following example positions the icon to the right of the text renderer:
input.defaultIcon = new Image( texture ); input.iconPosition = RelativePosition.RIGHT;
The default value is feathers.layout.RelativePosition.LEFT
.
See also
gap | style |
gap:Number
The space, in pixels, between the icon and the text editor, if an icon exists.
The following example creates a gap of 50 pixels between the icon and the text editor:
button.defaultIcon = new Image( texture ); button.gap = 50;
The default value is 0
.
fontStyles | style |
fontStyles:TextFormat
The font styles used to display the input's text.
In the following example, the font styles are customized:
input.fontStyles = new TextFormat( "Helvetica", 20, 0xcc0000 );
Note: The starling.text.TextFormat
class defines a
number of common font styles, but the text editor being used may
support a larger number of ways to be customized. Use the
textEditorFactory
to set more advanced styles on the
text editor.
The default value is null
.
See also
focusedIcon | style |
focusedIcon:DisplayObject
The icon used for the input's focused state. If null
,
then defaultIcon
is used instead.
The following example gives the input an icon for the focused state:
button.focusedIcon = new Image( texture );
Alternatively, you may use setIconForState()
with
TextInputState.FOCUSED
to set the same icon:
var icon:Image = new Image( texture ); input.setIconForState( TextInputState.FOCUSED, icon );
The default value is null
.
See also
errorIcon | style |
errorIcon:DisplayObject
The icon used for the input's error state. If null
,
then defaultIcon
is used instead.
The following example gives the input an icon for the error state:
button.errorIcon = new Image( texture );
Alternatively, you may use setIconForState()
with
TextInputState.ERROR
to set the same icon:
var icon:Image = new Image( texture ); input.setIconForState( TextInputState.ERROR, icon );
The default value is null
.
See also
enabledIcon | style |
enabledIcon:DisplayObject
The icon used for the input's enabled state. If null
,
then defaultIcon
is used instead.
The following example gives the input an icon for the enabled state:
button.enabledIcon = new Image( texture );
Alternatively, you may use setIconForState()
with
TextInputState.ENABLED
to set the same icon:
var icon:Image = new Image( texture ); input.setIconForState( TextInputState.ENABLED, icon );
The default value is null
.
See also
disabledIcon | style |
disabledIcon:DisplayObject
The icon used for the input's disabled state. If null
,
then defaultIcon
is used instead.
The following example gives the input an icon for the disabled state:
button.disabledIcon = new Image( texture );
Alternatively, you may use setIconForState()
with
TextInputState.DISABLED
to set the same icon:
var icon:Image = new Image( texture ); input.setIconForState( TextInputState.DISABLED, icon );
The default value is null
.
See also
disabledFontStyles | style |
disabledFontStyles:TextFormat
The font styles used to display the input's text when the input is disabled.
In the following example, the disabled font styles are customized:
input.disabledFontStyles = new TextFormat( "Helvetica", 20, 0x999999 );
Alternatively, you may use setFontStylesForState()
with
TextInputState.DISABLED
to set the same font styles:
var fontStyles:TextFormat = new TextFormat( "Helvetica", 20, 0x999999 ); input.setFontStylesForState( TextInputState.DISABLED, fontStyles );
Note: The starling.text.TextFormat
class defines a
number of common font styles, but the text editor being used may
support a larger number of ways to be customized. Use the
textEditorFactory
to set more advanced styles on the
text editor.
The default value is null
.
See also
defaultIcon | style |
defaultIcon:DisplayObject
The icon used when no other icon is defined for the current state. Intended for use when multiple states should use the same icon.
The following example gives the input a default icon to use for all states when no specific icon is available:
input.defaultIcon = new Image( texture );
The default value is null
.
See also
customTextEditorStyleName | style |
customTextEditorStyleName:String
A style name to add to the text input's text editor sub-component. Typically used by a theme to provide different styles to different text inputs.
In the following example, a custom text editor style name is passed to the text input:
input.customTextEditorStyleName = "my-custom-text-input-text-editor";
In your theme, you can target this sub-component style name to provide different styles than the default:
getStyleProviderForClass( StageTextTextEditor ).setFunctionForStyleName( "my-custom-text-input-text-editor", setCustomTextInputTextEditorStyles );
The default value is null
.
See also
customPromptStyleName | style |
customPromptStyleName:String
A style name to add to the text input's prompt text renderer sub-component. Typically used by a theme to provide different styles to different text inputs.
In the following example, a custom prompt text renderer style name is passed to the text input:
input.customPromptStyleName = "my-custom-text-input-prompt";
In your theme, you can target this sub-component style name to provide different styles than the default:
getStyleProviderForClass( BitmapFontTextRenderer ).setFunctionForStyleName( "my-custom-text-input-prompt", setCustomTextInputPromptStyles );
The default value is null
.
See also
customErrorCalloutStyleName | style |
customErrorCalloutStyleName:String
A style name to add to the text input's error callout sub-component. Typically used by a theme to provide different styles to different text inputs.
In the following example, a custom error callout style name is passed to the text input:
input.customErrorCalloutStyleName = "my-custom-text-input-error-callout";
In your theme, you can target this sub-component style name to provide different styles than the default:
getStyleProviderForClass( Callout ).setFunctionForStyleName( "my-custom-text-input-error-callout", setCustomTextInputErrorCalloutStyles );
The default value is null
.
See also
backgroundSkin | style |
backgroundSkin:DisplayObject
The skin used when no other skin is defined for the current state. Intended for use when multiple states should use the same skin.
The following example gives the input a default skin to use for all states when no specific skin is available:
input.backgroundSkin = new Image( texture );
The default value is null
.
See also
backgroundFocusedSkin | style |
backgroundFocusedSkin:DisplayObject
The skin used for the input's focused state. If null
,
then backgroundSkin
is used instead.
The following example gives the input a skin for the focused state:
input.backgroundFocusedSkin = new Image( texture );
Alternatively, you may use setSkinForState()
with
TextInputState.FOCUSED
to set the same skin:
var skin:Image = new Image( texture ); input.setSkinForState( TextInputState.FOCUSED, skin );
The default value is null
.
See also
backgroundErrorSkin | style |
backgroundErrorSkin:DisplayObject
The skin used for the input's error state. If null
,
then backgroundSkin
is used instead.
The following example gives the input a skin for the error state:
input.backgroundErrorSkin = new Image( texture );
Alternatively, you may use setSkinForState()
with
TextInputState.ERROR
to set the same skin:
var skin:Image = new Image( texture ); input.setSkinForState( TextInputState.ERROR, skin );
The default value is null
.
See also
backgroundEnabledSkin | style |
backgroundEnabledSkin:DisplayObject
The skin used for the input's enabled state. If null
,
then backgroundSkin
is used instead.
The following example gives the input a skin for the enabled state:
input.backgroundEnabledSkin = new Image( texture );
Alternatively, you may use setSkinForState()
with
TextInputState.ENABLED
to set the same skin:
var skin:Image = new Image( texture ); input.setSkinForState( TextInputState.ENABLED, skin );
The default value is null
.
See also
backgroundDisabledSkin | style |
backgroundDisabledSkin:DisplayObject
The skin used for the input's disabled state. If null
,
then backgroundSkin
is used instead.
The following example gives the input a skin for the disabled state:
input.backgroundDisabledSkin = new Image( texture );
Alternatively, you may use setSkinForState()
with
TextInputState.DISABLED
to set the same skin:
var skin:Image = new Image( texture ); input.setSkinForState( TextInputState.DISABLED, skin );
The default value is null
.
See also
ALTERNATE_STYLE_NAME_SEARCH_TEXT_INPUT | Constant |
public static const ALTERNATE_STYLE_NAME_SEARCH_TEXT_INPUT:String = "feathers-search-text-input"
An alternate style name to use with TextInput
to allow a
theme to give it a search input style. If a theme does not provide a
style for the search text input, the theme will automatically fal
back to using the default text input style.
An alternate style name should always be added to a component's
styleNameList
before the component is initialized. If
the style name is added later, it will be ignored.
In the following example, the search style is applied to a text input:
var input:TextInput = new TextInput(); input.styleNameList.add( TextInput.ALTERNATE_STYLE_NAME_SEARCH_TEXT_INPUT ); this.addChild( input );
See also
DEFAULT_CHILD_STYLE_NAME_ERROR_CALLOUT | Constant |
public static const DEFAULT_CHILD_STYLE_NAME_ERROR_CALLOUT:String = "feathers-text-input-error-callout"
The default value added to the styleNameList
of the
error callout.
See also
DEFAULT_CHILD_STYLE_NAME_PROMPT | Constant |
public static const DEFAULT_CHILD_STYLE_NAME_PROMPT:String = "feathers-text-input-prompt"
The default value added to the styleNameList
of the
prompt text renderer.
See also
DEFAULT_CHILD_STYLE_NAME_TEXT_EDITOR | Constant |
public static const DEFAULT_CHILD_STYLE_NAME_TEXT_EDITOR:String = "feathers-text-input-text-editor"
The default value added to the styleNameList
of the text
editor.
See also