Feathers UI 1.0 Release Candidate 2

Today, Feathers UI v1.0.0-rc.2 is now officially available on Haxelib. If all goes well, the stable 1.0 release should happen in July. The current plan is to wait until updates for both OpenFL and Lime, both major dependencies, are released.

If you're not aware, Feathers UI is an open source framework of graphical user interface (GUI) components for creative, cross-platform projects. Using the Haxe programming language, Feathers UI is built on OpenFL, a user-friendly library for rendering, input, networking, and more. Deploy native apps to iOS, Android, Windows, macOS, Linux… and even publish your project to the web — all using the same Haxe codebase.

🎉 Please note that this is a release candidate version of Feathers UI. It should be considered ready for production use.

Feathers UI continues to achieve each new milestone thanks the very generous support from the contributors on Github Sponsors, and everyone who backed the successful 2019 Feathers UI Kickstarter campaign. A big, enthusastic thank you to you all!

What's new in rc.2

The focus for this release candidate has been exclusively about fixing critical bugs and improving stability. For complete details about what's new in this build, check out the rc.2 CHANGELOG.

Install Feathers UI rc.2

Feathers UI rc.2 may be installed using the haxelib install command in your terminal.

haxelib install feathersui 1.0.0-rc.2

Be sure to take a look at the complete installation instructions for details about installing required dependencies, along with links to step-by-step tutorials for setting up supported editors and IDEs.

Documentation

Community

How to help the project

Want to help keep the lights on and servers running? Make a monthly (or one-time) contribution on Github Sponsors.

Questions or comments?

Everyone, I just want to say thank you again for your support. I'd love to hear about your experience so far with Feathers UI — whether it's good, bad, or in-between.

I've created an official Release Candidate discussion thread in the community forums. Head over there to leave a comment!